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Creating virtual environments with 3D printing and photogrammetry

Published:28 November 2016Publication History

ABSTRACT

Digitizing the physical world through photogrammetry and 3d scanning has nowadays become part of our common vernacular in the creation of 3D virtual environments. However, it is near equally common for these technologies to be employed at the expense of design. The primary motivation behind our workshop is twofold: (1) to ensure that art creation for virtual environments continues to serve design, rather than dictate it, and (2) to encourage a more collaborative experience between physical and digital artists in computer graphics production. In our pipeline, 3D printing has enabled us to preserve our design at a very high fidelity as we transition into a physical format where we can safely leverage the talents of physical sculptors and painters without jeopardizing design intent. In turn, through photogrammetry we then digitize the physical sculptures and integrate them back into our native virtual environments. By employing both 3D printing and photogrammetry in a single pipeline, we have helped to maximize the value that both designers and artists can contribute to the creation of virtual environments.

References

  1. Anonymous, 2016. 3D Scanning for video games. http://graphinesoftware.com/blog/2014-12-18-3d-Google ScholarGoogle Scholar
  2. Anonymous, 2016. Get Even. http://www.getevengame.com/en/Google ScholarGoogle Scholar
  3. Poznanski, Andrzej, 2014. Visual Revolution of the Vanishing of Ethan Carter. http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/Google ScholarGoogle Scholar

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  1. Creating virtual environments with 3D printing and photogrammetry

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        • Published in

          cover image ACM Conferences
          SA '16: SIGGRAPH ASIA 2016 Creating Virtual Environments
          November 2016
          6 pages
          ISBN:9781450345507
          DOI:10.1145/2992133
          • Conference Chair:
          • Hui Huang

          Copyright © 2016 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 28 November 2016

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          Acceptance Rates

          Overall Acceptance Rate178of869submissions,20%

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