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Square Enix AI academy: AI workshop for blackboard architecture

Published:28 November 2016Publication History

ABSTRACT

The purpose of education of game AI is not only to make people understand its knowledge but also to make them effectively use its techniques in game development. But it is difficult to use AI techniques only by hearing a lecture about game AI. SQUARE ENIX AI Academy is a 5 session seminar series with lectures and workshops held by the SQUARE ENIX Advanced Technology Division in the summer and autumn of 2014. The workshops were held after a lecture of a lecture to make attendees have experience to use techniques explained in the lecture. For the first and third seminars, a board game workshop was held, for the second seminar, AI tool application workshop was held, and for the forth seminar, blackboard workshop was held to use blackboard in an agent's inside architecture and agents' communication. In the workshop, the blackboard workshop demonstration is held to a few group with a lecture of the blackboard techniques in digital game character's AI.

References

  1. SQUARE ENIX AI ACADEMY http://www.jp.square-enix.com/dgl/academy/Google ScholarGoogle Scholar
  2. Miyake, Y. 2015. Current Status of Applying Artificial Intelligence For Digital Games. The Journal of Japanese Society for Artificial Intelligence, 30(1), 45--64 http://id.nii.ac.jp/1004/00000517/Google ScholarGoogle Scholar
  3. Isla, D., Burke, R., Downie, M., Blumberg, B. 2001. A Layered Brain Architecture for Synthetic Creatures. In Proceedings of IJCAI, 2001. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Isla, D., Blumberg,B. 2002. Blackboard Architectures, AI Game Programming Wisdom, 2002. Vol.1, 7.1, p.333--344.Google ScholarGoogle Scholar
  5. Penny Nii, H. 1986. The Blackboard Model of Problem Solving and the Evolution of Blackboard Architectures, AI Magazine, 1986. Vol.7 Num.2, p38--53. http://www.aaai.org/ojs/index.php/aimagazine/article/view/537 Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Penny Nii, H. 1986. Blackboard Application Systems, Blackboard Systems and a Knowledge Engineering Perspective, AI Magazine, 1986. Vol.7 Num.3, p82--107. http://www.aaai.org/ojs/index.php/aimagazine/article/view/550 Google ScholarGoogle ScholarDigital LibraryDigital Library

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      • Published in

        cover image ACM Conferences
        SA '16: SIGGRAPH ASIA 2016 Symposium on Education: Talks
        November 2016
        19 pages
        ISBN:9781450345453
        DOI:10.1145/2993363
        • Conference Chairs:
        • Miho Aoki,
        • Zhigeng Pan

        Copyright © 2016 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 28 November 2016

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        Acceptance Rates

        Overall Acceptance Rate178of869submissions,20%

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