skip to main content
10.1145/2993369.2996348acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
abstract

Effects of speed and transitions on target-based travel techniques

Published:02 November 2016Publication History

ABSTRACT

Travel on Virtual Environments is the simple action where a user moves from a starting point A to a target point B. Choosing an incorrect type of technique could compromise the Virtual Reality experience and cause side effects such as spatial disorientation, fatigue and cybersickness. The design of effective travelling techniques demands to be as natural as possible, thus real walking techniques presents better results, despite their physical limitations. Approaches to surpass these limitations employ techniques that provide an indirect travel metaphor such as point-steering and target-based. In fact, target-based techniques evince a reduction in fatigue and cybersickness against the point-steering techniques, even though providing less control. In this paper we investigate further effects of speed and transition on target-based techniques on factors such as comfort and cybersickness using a Head-Mounted Display setup.

References

  1. Bowman, D., Kruijff, E., LaViola Jr, J., and Poupyrev, I. 2004. 3D user interfaces: theory and practice. Addison-Wesley. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Davis, S., Nesbitt, K., and Nalivaiko, E. 2015. Comparing the onset of cybersickness using the oculus rift and two virtual roller coasters. In Proceedings of the 11th Australasian Conference on Interactive Entertainment (IE 2015), vol. 27, 30.Google ScholarGoogle Scholar
  3. Fernandes, A., and Feiner, S. 2016. Combating vr sickness through subtle dynamic field-of-view modification. In 2016 IEEE Symposium on 3D User Interfaces (3DUI), IEEE.Google ScholarGoogle Scholar
  4. LaViola Jr, J. 2000. A discussion of cybersickness in virtual environments. ACM SIGCHI Bulletin 32, 1. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Ragan, E., Wood, A., McMahan, R., and Bowman, D. 2012. Trade-offs related to travel techniques and level of display fidelity in virtual data-analysis environments. In ICAT/EGVE/EuroVR.Google ScholarGoogle Scholar
  6. Smith, S., and Marsh, T. 2004. Evaluating design guidelines for reducing user disorientation in a desktop virtual environment. Virtual Reality 8, 1.Google ScholarGoogle ScholarCross RefCross Ref
  7. So, R., Lo, W., and Ho, A. 2001. Effects of navigation speed on motion sickness caused by an immersive virtual environment. Human Factors: The Journal of the Human Factors and Ergonomics Society 43, 3.Google ScholarGoogle ScholarCross RefCross Ref
  8. Suma, E., Finkelstein, S., Reid, M., Babu, S., Ulinski, A., and Hodges, L. 2010. Evaluation of the cognitive effects of travel technique in complex real and virtual environments. IEEE Transactions on Visualization and Computer Graphics 16, 4. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Effects of speed and transitions on target-based travel techniques

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology
      November 2016
      363 pages
      ISBN:9781450344913
      DOI:10.1145/2993369

      Copyright © 2016 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 2 November 2016

      Check for updates

      Qualifiers

      • abstract

      Acceptance Rates

      Overall Acceptance Rate66of254submissions,26%

      Upcoming Conference

      VRST '24

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader