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Confluence: visualizing social physics for interactive narrative

Published: 10 October 2016 Publication History

Abstract

We introduce Confluence, a web-based social physics game framework and development tools. It seeks to combine the powers of graphical game engines with physics and animation, and social simulation of social physics engines, with convenient tools like social network visualization, strategy analysis and in-game social rule authoring. We evaluate it in developing a game with character personalities and goals that are influenced by social norms.

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References

[1]
Mccoy, J., Treanor, M., Samuel, B., Tearse, O., Mateas, M., and Wardrip-fruin, N. 2010. N.: Comme il faut 2: A fully realized model for socially-oriented gameplay. In In: Proc. Intelligent Narrative Technologies III Workshop, ACM, 1--8.
[2]
Samuel, B., Reed, A. A., Maddaloni, P., Mateas, M., and Wardrip-Fruin, N. 2015. The ensemble engine: Next-generation social physics. In Proceedings of the Tenth International Conference on the Foundations of Digital Games (FDG 2015).
[3]
Shen, Z., Ma, K.-L., and Eliassi-Rad, T. 2006. Visual analysis of large heterogeneous social networks by semantic and structural abstraction. IEEE Transactions on Visualization and Computer Graphics 12, 6 (Nov.), 1427--1439.

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Published In

cover image ACM Conferences
MIG '16: Proceedings of the 9th International Conference on Motion in Games
October 2016
202 pages
ISBN:9781450345927
DOI:10.1145/2994258
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 October 2016

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Author Tags

  1. character personality
  2. emergent narrative
  3. interactive narrative
  4. social physics
  5. visualization

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MiG '16
Sponsor:
MiG '16: Motion In Games
October 10 - 12, 2016
California, Burlingame

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Overall Acceptance Rate -9 of -9 submissions, 100%

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