skip to main content
10.1145/3009939.3009952acmconferencesArticle/Chapter ViewAbstractPublication PagesissConference Proceedingsconference-collections
abstract
Public Access

Gaze-directed Immersive Visualization of Scientific Ensembles

Published:06 November 2016Publication History

ABSTRACT

The latest advances in head-mounted displays (HMDs) for augmented reality (AR) and mixed reality (MR) have produced commercialized devices that are gradually accepted by the public. These HMDs are generally equipped with head tracking, which provides an excellent input to explore immersive visualization and interaction techniques for various AR/MR applications. This paper explores the head tracking function on the latest Microsoft HoloLens -- where gaze is defined as the ray starting at the head location and points forward. We present a gaze-directed visualization approach to study ensembles of 2D oil spill simulations in mixed reality. Our approach allows users to place an ensemble as an image stack in a real environment and explore the ensemble with gaze tracking. The prototype system demonstrates the challenges and promising effects of gaze-based interaction in the state-of-the-art mixed reality.

References

  1. Amer Al-Rahayfeh and Miad Faezipour. 2013. Eye Tracking and Head Movement Detection: A State-of-Art Survey. IEEE Journal of Translational Engineering in Health and Medicine 1 (2013).Google ScholarGoogle Scholar
  2. Fabian Beck, Tanja Blascheck, Thomas Ertl, and Daniel Weiskopf. 2015. Exploring Word-Sized Graphics for Visualizing Eye Tracking Data within Transcribed Experiment Recordings. In ETVIS2015.Google ScholarGoogle Scholar
  3. T. Blascheck, K. Kurzhals, M. Raschke, M. Burch, D. Weiskopf, and T. Ertl. 2014. State-of-the-Art of Visualization for Eye Tracking Data. In EuroVis - STARs, R. Borgo, R. Maciejewski, and I. Viola (Eds.). The Eurographics Association.Google ScholarGoogle Scholar
  4. B. Brinkman. 2012. Willing to be fooled: Security and autoamputation in augmented reality. In 2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH). 89--90.Google ScholarGoogle ScholarCross RefCross Ref
  5. T. Chandler, M. Cordeil, T. Czauderna, T. Dwyer, J. Glowacki, C. Goncu, M. Klapperstueck, K. Klein, K. Marriott, F. Schreiber, and E. Wilson. 2015. Immersive Analytics. In Big Data Visual Analytics (BDVA), 2015. 1--8.Google ScholarGoogle Scholar
  6. Henry Chen, Austin S Lee, Mark Swift, and John C Tang. 2015. 3D Collaboration Method over HoloLens™ and Skype™ End Points. In Proceedings of the 3rd International Workshop on Immersive Media Experiences. ACM, 27--30. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Adrian James Chung, Fani Deligianni, Xiao-Peng Hu, and Guang-Zhong Yang. 2004. Visual Feature Extraction via Eye Tracking for Saliency Driven 2D/3D Registration. In Proceedings of the 2004 Symposium on Eye Tracking Research & Applications (ETRA '04). 49--54. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. J.C. Dietrich, C.J. Trahan, and etc. 2012. Surface trajectories of oil transport along the Northern Coastline of the Gulf of Mexico. Continental Shelf Research 41 (2012), 17--47.Google ScholarGoogle ScholarCross RefCross Ref
  9. S. Hillaire, A. Lecuyer, T. Regia-Corte, R. Cozot, J. Royan, and G. Breton. 2012. Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments. IEEE Transactions on Visualization and Computer Graphics 18, 3 (2012), 356--368. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. M. Hlawatsch, M. Burch, F. Beck, J. Freire, C. Silva, and D. Weiskopf. 2015. Visualizing the Evolution of Module Workflows. In 2015 19th International Conference on Information Visualisation. 40--49. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Youngmin Kim, Amitabh Varshney, David W. Jacobs, and François Guimbretière. 2010. Mesh Saliency and Human Eye Fixations. ACM Trans. Appl. Percept. 7, 2 (2010), 12:1--12:13. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. A. Kotranza, D. Scott Lind, C. M. Pugh, and B. Lok. 2009. Real-time in-situ visual feedback of task performance in mixed environments for learning joint psychomotor-cognitive tasks. In Mixed and Augmented Reality, 2009. ISMAR 2009. 8th IEEE International Symposium on. 125--134. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Chang Ha Lee, Amitabh Varshney, and David W. Jacobs. 2005. Mesh Saliency. ACM Trans. Graph. 24, 3 (2005), 659--666.Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. S. Lee, G. J. Kim, and S. Choi. 2009. Real-Time Tracking of Visually Attended Objects in Virtual Environments and Its Application to LOD. IEEE Transactions on Visualization and Computer Graphics 15, 1 (2009), 6--19. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Aidong Lu, Ross Maciejewski, and David S. Ebert. 2010. Volume Composition and Evaluation Using Eye-tracking Data. ACM Trans. Appl. Percept. 7, 1 (2010), 4:1--4:20. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. J.F. Mackworth and N.H. Mackworth. 1958. Eye fixations recorded on changing visual scenes by the television eye-marker. Journal of the Optical Society of America 48, 7 (1958), 439--444.Google ScholarGoogle ScholarCross RefCross Ref
  17. Thies Pfeiffer and Patrick Renner. 2014. EyeSee3D: A Low-cost Approach for Analyzing Mobile 3D Eye Tracking Data Using Computer Vision and Augmented Reality Technology. In Proceedings of the Symposium on Eye Tracking Research and Applications (ETRA '14). 195--202. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Dariusz Zapala and Bibianna Balaj. 2012. Eye Tracking and Head Tracking -- The two approaches in assistive technologies. (2012), 2406--2415.Google ScholarGoogle Scholar

Index Terms

  1. Gaze-directed Immersive Visualization of Scientific Ensembles

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          ISS '16 Companion: Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces
          November 2016
          136 pages
          ISBN:9781450345309
          DOI:10.1145/3009939

          Copyright © 2016 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 6 November 2016

          Check for updates

          Qualifiers

          • abstract

          Acceptance Rates

          Overall Acceptance Rate147of533submissions,28%

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader