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Computational thinking in pre-university education

Published: 02 November 2016 Publication History

Abstract

Several countries have usually adopted several priorities for developing ICT competences from kindergarten to secondary education. Most of them are focused on the development of key competences and/or coding skills. Although coding may be very attractive for young students and a very good practice or experience, it could be more interesting to develop students' logical thinking skills and problem-solving skills throughout programming approaches or computational thinking. This is a very exciting challenge with lots of possibilities regarding coding, robots, mobiles devices, Arduino-based application, game-based learning and so on. Thus it is very important discuss the experiences that are being developed worldwide in specialized for a with researchers that are working on this field, such as for example European Union TACCLE 3 - Coding project. This track is devoted to identify, share and valorize best practices and experiences (including technological and methodological issues) that focused on the development of computational thinking and related skills in any level of pre-university education.

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cover image ACM Other conferences
TEEM '16: Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality
November 2016
1165 pages
ISBN:9781450347471
DOI:10.1145/3012430
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 02 November 2016

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Author Tags

  1. TACCLE 3
  2. coding in schools
  3. coding skills throughout games
  4. computational thinking
  5. computational thinking skills and curriculum
  6. controlling things
  7. programming robots
  8. using logic

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TEEM '16 Paper Acceptance Rate 167 of 235 submissions, 71%;
Overall Acceptance Rate 496 of 705 submissions, 70%

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  • (2023)Correlation between High School Students’ Computational Thinking and Their Performance in STEM and Language CoursesEducation Sciences10.3390/educsci1311110113:11(1101)Online publication date: 31-Oct-2023
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