ABSTRACT
Mobile interaction is shifting from a single device to simultaneous interaction with ensembles of devices such as phones, tablets, or watches. Spatially-aware cross-device interaction between mobile devices typically requires a fixed tracking infrastructure, which limits mobility. In this paper, we present SenseBelt -- a sensing belt that enhances existing mobile interactions and enables low-cost, ad hoc sensing of cross-device gestures and interactions. SenseBelt enables proxemic interactions between people and their personal devices. SenseBelt also supports cross-device interaction between personal devices and stationary devices, such as public displays. We discuss the design and implementation of SenseBelt together with possible applications. With an initial evaluation, we provide insights into the benefits and drawbacks of a belt-worn mediating sensor to support cross-device interactions.
Supplemental Material
- Till Ballendat, Nicolai Marquardt, and Saul Greenberg. 2010. Proxemic Interaction: Designing for a Proximity and Orientation-aware Environment. In ACM International Conference on Interactive Tabletops and Surfaces (ITS '10), 121--130. https://doi.org/10.1145/1936652.1936676Google ScholarDigital Library
- Xiang 'Anthony' Chen, Tovi Grossman, Daniel J. Wigdor, and George Fitzmaurice. 2014. Duet: exploring joint interactions on a smart phone and a smart watch. 159--168. https://doi.org/10.1145/2556288.2556955Google ScholarDigital Library
- David Dearman and Jeffery S. Pierce. 2008. It's on My Other Computer!: Computing with Multiple Devices. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08), 767--776. https://doi.org/10.1145/1357054.1357177Google ScholarDigital Library
- David Dobbelstein, Philipp Hock, and Enrico Rukzio. 2015. Belt: An Unobtrusive Touch Input Device for Head-worn Displays. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15), 2135--2138. https://doi.org/10.1145/2702123.2702450Google ScholarDigital Library
- Hans Gellersen, Carl Fischer, Dominique Guinard, Roswitha Gostner, Gerd Kortuem, Christian Kray, Enrico Rukzio, and Sara Streng. 2009. Supporting Device Discovery and Spontaneous Interaction with Spatial References. Personal Ubiquitous Comput. 13, 4: 255--264. https://doi.org/10.1007/s00779-008-0206--3 Google ScholarDigital Library
- Saul Greenberg, Sebastian Boring, Jo Vermeulen, and Jakub Dostal. 2014. Dark Patterns in Proxemic Interactions: A Critical Perspective. In Proceedings of the 2014 Conference on Designing Interactive Systems (DIS '14), 523--532. https://doi.org/10.1145/2598510.2598541Google ScholarDigital Library
- Saul Greenberg, Nicolai Marquardt, Till Ballendat, Rob Diaz-Marino, and Miaosen Wang. 2011. Proxemic Interactions: The New Ubicomp? interactions 18, 1: 42--50. https://doi.org/10.1145/1897239.1897250Google ScholarDigital Library
- Anisse Gross. 2014. What's the Problem with Google Glass? The New Yorker. Retrieved January 6, 2017 from http://www.newyorker.com/business/currency/wh ats-the-problem-with-google-glassGoogle Scholar
- Edward T. Hall. 1966. The Hidden Dimension.Google Scholar
- Jason Hong. 2013. Considering Privacy Issues in the Context of Google Glass. Commun. ACM 56, 11: 10--11. https://doi.org/10.1145/2524713.2524717 Google ScholarDigital Library
- Steven Houben, Jo Vermeulen, Clemens Klokmose, Nicolai Marquardt, Johannes Schöning, and Harald Reiterer. 2015. Cross-Surface: Workshop on Interacting with Multi-Device Ecologies in the Wild. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (ITS '15), 485--489. https://doi.org/10.1145/2817721.2835067Google ScholarDigital Library
- William Huang, Ye-Sheng Kuo, Pat Pannuto, and Prabal Dutta. 2014. Opo: A Wearable Sensor for Capturing High-fidelity Face-to-face Interactions. In Proceedings of the 12th ACM Conference on Embedded Network Sensor Systems (SenSys '14), 61--75. https://doi.org/10.1145/2668332.2668338Google ScholarDigital Library
- Haojian Jin, Christian Holz, and Kasper Hornbaek. 2015. Tracko: Ad-hoc Mobile 3D Tracking Using Bluetooth Low Energy and Inaudible Signals for Cross-Device Interaction. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST '15), 147--156. https://doi.org/10.1145/2807442.2807475Google ScholarDigital Library
- Brad Johanson, Armando Fox, and Terry Winograd. 2002. The Interactive Workspaces project: experiences with ubiquitous computing rooms. IEEE Pervasive Computing 1, 2: 67--74. https://doi.org/10.1109/MPRV.2002.1012339 Google ScholarDigital Library
- Tero Jokela, Jarno Ojala, and Thomas Olsson. 2015. A Diary Study on Combining Multiple Information Devices in Everyday Activities and Tasks. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '15), 3903--3912. https://doi.org/10.1145/2702123.2702211Google ScholarDigital Library
- Konstantin Klamka and Raimund Dachselt. 2015. Elasticcon: Elastic Controllers for Casual Interaction. In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '15), 410-- 419. https://doi.org/10.1145/2785830.2785849Google ScholarDigital Library
- David Ledo, Saul Greenberg, Nicolai Marquardt, and Sebastian Boring. 2015. Proxemic-Aware Controls: Designing Remote Controls for Ubiquitous Computing Ecologies. In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '15), 187--198. http://dx.doi.org/10.1145/2785830.2785871 Google ScholarDigital Library
- Andrés Lucero, Matt Jones, Tero Jokela, and Simon Robinson. 2013. Mobile Collocated Interactions: Taking an Offline Break Together. interactions 20, 2: 26--32. https://doi.org/10.1145/2427076.2427083Google ScholarDigital Library
- Nicolai Marquardt, Till Ballendat, Sebastian Boring, Saul Greenberg, and Ken Hinckley. 2012. Gradual Engagement: Facilitating Information Exchange Between Digital Devices as a Function of Proximity. In Proceedings of the 2012 ACM International Conference on Interactive Tabletops and Surfaces (ITS '12), 31--40. https://doi.org/10.1145/2396636.2396642Google ScholarDigital Library
- Nicolai Marquardt, Ken Hinckley, and Saul Greenberg. 2012. Cross-device Interaction via Micromobility and F-formations. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology (UIST '12), 13--22. https://doi.org/10.1145/2380116.2380121Google ScholarDigital Library
- Rene Mayrhofer and Hans Gellersen. 2009. Shake Well Before Use: Intuitive and Secure Pairing of Mobile Devices. IEEE Transactions on Mobile Computing 8, 6: 792--806. https://doi.org/10.1109/TMC.2009.51 Google ScholarDigital Library
- Abhinav Mehrotra, Jo Vermeulen, Robert Hendley, and Mirco Musolesi. 2015. Challenges in Managing Multi-Device Notifications. In Cross-Surface: Workshop on Interacting with Multi-Device Ecologies in the Wild.Google Scholar
- Thomas Pederson, Lars-Erik Janlert, and Dipak Surie. 2011. A Situative Space Model for Mobile Mixed-Reality Computing. IEEE Pervasive Computing 10, 4: 73--83. https://doi.org/10.1109/MPRV.2010.51 Google ScholarDigital Library
- Roman Rädle, Hans-Christian Jetter, Nicolai Marquardt, Harald Reiterer, and Yvonne Rogers. 2014. HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration. In Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces (ITS '14), 45--54. https://doi.org/10.1145/2669485.2669500Google ScholarDigital Library
- Jun Rekimoto. 1997. Pick-and-drop: A Direct Manipulation Technique for Multiple Computer Environments. In Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology (UIST '97), 31--39. https://doi.org/10.1145/263407.263505Google ScholarDigital Library
- Jun Rekimoto. 2000. Multiple-computer User Interfaces: "Beyond the Desktop" Direct Manipulation Environments. In CHI '00 Extended Abstracts on Human Factors in Computing Systems (CHI EA '00), 6--7. https://doi.org/10.1145/633292.633297Google ScholarDigital Library
- Jun Rekimoto and Masanori Saitoh. 1999. Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '99), 378--385. https://doi.org/10.1145/302979.303113Google ScholarDigital Library
- Sonja Rümelin, Enrico Rukzio, and Robert Hardy. 2011. NaviRadar: A Novel Tactile Information Display for Pedestrian Navigation. In Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology (UIST '11), 293-- 302. https://doi.org/10.1145/2047196.2047234Google ScholarDigital Library
- Dominik Schmidt, Julian Seifert, Enrico Rukzio, and Hans Gellersen. 2012. A cross-device interaction style for mobiles and surfaces. In Proceedings of the Designing Interactive Systems Conference, 318--327. http://doi.acm.org/10.1145/2317956.2318005Google ScholarDigital Library
- Kashyap Todi and Kris Luyten. 2014. Suit Up!: Inconspicuous Interactions on Jacket Buttons. In CHI 2014 Workshop on Inconspicuous Interaction.Google Scholar
- Koji Tsukada and Michiaki Yasumura. 2004. ActiveBelt: Belt-Type Wearable Tactile Display for Directional Navigation. In UbiComp 2004: Ubiquitous Computing, 384--399.Google Scholar
- Jo Vermeulen, Steven Houben, and Nicolai Marquardt. 2016. Fluent Transitions Between Focused and Peripheral Interaction in Proxemic Interactions. In Peripheral Interaction, Saskia Bakker, Doris Hausen and Ted Selker (eds.). Springer International Publishing, 137--163. Google ScholarCross Ref
- Narrative Clip 2. Narrative Clip 2 - the world's most wearable camera. Retrieved January 6, 2017 from http://getnarrative.com/Google Scholar
Index Terms
- SenseBelt: A Belt-Worn Sensor to Support Cross-Device Interaction
Recommendations
Using Personal Devices to Facilitate Multi-user Interaction with Large Display Walls
UIST '15 Adjunct: Adjunct Proceedings of the 28th Annual ACM Symposium on User Interface Software & TechnologyLarge display walls and personal devices such as Smartphones have complementary characteristics. While large displays are well-suited to multi-user interaction (potentially with complex data), they are inherently public and generally cannot present an ...
DisplayPointers: seamless cross-device interactions
ACE '15: Proceedings of the 12th International Conference on Advances in Computer Entertainment TechnologyWe present a system for cross-device interactions and interaction scenarios based on touch events between devices. DisplayPointers were designed to explore the affordances of manipulating physical display-objects in multi-device environments. The ...
Investigating Cross-Device Interaction between a Handheld Device and a Large Display
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsThere is a growing interest in HCI research to explore cross-device interaction, giving rise to an interest in different approaches facilitating interaction between handheld devices and large displays. Contributing to this, we have investigated the use ...
Comments