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Socially translucent systems: social proxies, persistent conversation, and the design of “babble”

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Published:01 May 1999Publication History

ABSTRACT

We take as our premise that it is possible and desirable to design systems that support social processes. We describe Loops, a project which takes this approach to supporting computer-mediated communication (CMC) through structural and intemctive properties such as persistence and a minimalist graphical representation of users and their activities that we call a social proxy. We discuss a prototype called Babble that has been used by our group for over a year, and has been deployed to six other groups at the Watson labs for about two months. We describe usage experiences, lessons learned, and next steps.

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  1. Socially translucent systems: social proxies, persistent conversation, and the design of “babble”

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          cover image ACM Conferences
          CHI '99: Proceedings of the SIGCHI conference on Human Factors in Computing Systems
          May 1999
          632 pages
          ISBN:0201485591
          DOI:10.1145/302979

          Copyright © 1999 ACM

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          • Published: 1 May 1999

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          CHI '99 Paper Acceptance Rate78of312submissions,25%Overall Acceptance Rate6,199of26,314submissions,24%

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