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All's well that ends well: guaranteed resolution of simultaneous rigid body impact

Published: 20 July 2017 Publication History

Abstract

Iterative algorithms are frequently used to resolve simultaneous impacts between rigid bodies in physical simulations. However, these algorithms lack formal guarantees of termination, which is sometimes viewed as potentially dangerous, so failsafes are used in practical codes to prevent infinite loops. We show such steps are unnecessary. In particular, we study the broad class of such algorithms that are conservative and satisfy a minimal set of physical correctness properties, and which encompasses recent methods like Generalized Reflections as well as pairwise schemes. We fully characterize finite termination of these algorithms. The only possible failure cases can be detected, and we describe a procedure for modifying the algorithms to provably ensure termination. We also describe modifications necessary to guarantee termination in the presence of numerical error due to the use of floating-point arithmetic. Finally, we discuss the challenges dissipation introduce for finite termination, and describe how dissipation models can be incorporated while retaining the termination guarantee.

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      cover image ACM Transactions on Graphics
      ACM Transactions on Graphics  Volume 36, Issue 4
      August 2017
      2155 pages
      ISSN:0730-0301
      EISSN:1557-7368
      DOI:10.1145/3072959
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Publication History

      Published: 20 July 2017
      Published in TOG Volume 36, Issue 4

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      Author Tags

      1. collision response
      2. elastic impact
      3. gauss-seidel
      4. physical simulation
      5. rigid bodies
      6. termination

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      • (2022)Particle Merging-and-SplittingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.309377628:12(4546-4557)Online publication date: 1-Dec-2022
      • (2021)Intersection-free rigid body dynamicsACM Transactions on Graphics10.1145/3450626.345980240:4(1-16)Online publication date: 19-Jul-2021
      • (2021)Efficient Contact Mode Enumeration in 3DAlgorithmic Foundations of Robotics XIV10.1007/978-3-030-66723-8_29(485-501)Online publication date: 9-Feb-2021
      • (2020)On the adaptation of local impact laws for multiple impact problemsNonlinear Dynamics10.1007/s11071-020-05869-zOnline publication date: 10-Nov-2020
      • (2018)Collision‐Aware and Online Compression of Rigid Body Simulations via Integrated Error MinimizationComputer Graphics Forum10.1111/cgf.1350837:8(11-20)Online publication date: 12-Sep-2018

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