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VR/AR Network '17: Proceedings of the Workshop on Virtual Reality and Augmented Reality Network
ACM2017 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SIGCOMM '17: ACM SIGCOMM 2017 Conference Los Angeles CA USA 25 August 2017
ISBN:
978-1-4503-5055-6
Published:
11 August 2017
Sponsors:

Bibliometrics
Abstract

No abstract available.

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SESSION: Session 1
research-article
Free
Characterization of 360-degree Videos

Online streaming of Virtual Reality and 360° videos is rapidly growing, as more and more major content providers and news outlets adopt the format to enrich the user experience. We characterize 360° videos by examining several thousand YouTube videos ...

research-article
Free
VR Video Conferencing over Named Data Networks

We propose a VR video conferencing system over named data networks (NDN). The system is designed to support real-time, multi-party streaming and playback of 360 degree video on a web player. A centralized architecture is used, with a signaling server to ...

research-article
Free
Prioritized Buffer Control in Two-tier 360 Video Streaming

360 degree video compression and streaming is one of the key components of Virtual Reality (VR) applications. In 360 video streaming, a user may freely navigate through the captured 3D environment by changing her desired viewing direction. Only a small ...

short-paper
Free
Ultra Wide View Based Panoramic VR Streaming

Online VR streaming faces great challenges such as the high throughput and real time interaction requirement. In this paper, we propose a novel ultra wide view based method to stream high quality VR on Internet at low bandwidth and little computation ...

SESSION: Session 2
research-article
Free
On the Networking Challenges of Mobile Augmented Reality

In this paper, we conduct a reality check for Augmented Reality (AR) on mobile devices. We dissect and measure the cloud-offloading feature for computation-intensive visual tasks of two popular commercial AR systems. Our key finding is that their cloud-...

research-article
Free
VR is on the Edge: How to Deliver 360° Videos in Mobile Networks

VR/AR is rapidly progressing towards enterprise and end customers with the promise of bringing immersive experience to numerous applications. Soon it will target smartphones from the cloud and 360° video delivery will need unprecedented requirements for ...

research-article
Free
VR/AR Immersive Communication: Caching, Edge Computing, and Transmission Trade-Offs

We study the delivery of 360°-navigable videos to 5G VR/AR wireless clients in future cooperative multi-cellular systems. A collection of small-cell base stations interconnected via back-haul links are sharing their caching and computing resources to ...

research-article
Free
Delivering Deep Learning to Mobile Devices via Offloading

Deep learning has the potential to make Augmented Reality (AR) devices smarter, but few AR apps use such technology today because it is compute-intensive, and front-end devices cannot deliver sufficient compute power. We propose a distributed framework ...

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