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Characterization of 360-degree Videos
Online streaming of Virtual Reality and 360° videos is rapidly growing, as more and more major content providers and news outlets adopt the format to enrich the user experience. We characterize 360° videos by examining several thousand YouTube videos ...
VR Video Conferencing over Named Data Networks
We propose a VR video conferencing system over named data networks (NDN). The system is designed to support real-time, multi-party streaming and playback of 360 degree video on a web player. A centralized architecture is used, with a signaling server to ...
Prioritized Buffer Control in Two-tier 360 Video Streaming
360 degree video compression and streaming is one of the key components of Virtual Reality (VR) applications. In 360 video streaming, a user may freely navigate through the captured 3D environment by changing her desired viewing direction. Only a small ...
Ultra Wide View Based Panoramic VR Streaming
Online VR streaming faces great challenges such as the high throughput and real time interaction requirement. In this paper, we propose a novel ultra wide view based method to stream high quality VR on Internet at low bandwidth and little computation ...
On the Networking Challenges of Mobile Augmented Reality
In this paper, we conduct a reality check for Augmented Reality (AR) on mobile devices. We dissect and measure the cloud-offloading feature for computation-intensive visual tasks of two popular commercial AR systems. Our key finding is that their cloud-...
VR is on the Edge: How to Deliver 360° Videos in Mobile Networks
VR/AR is rapidly progressing towards enterprise and end customers with the promise of bringing immersive experience to numerous applications. Soon it will target smartphones from the cloud and 360° video delivery will need unprecedented requirements for ...
VR/AR Immersive Communication: Caching, Edge Computing, and Transmission Trade-Offs
We study the delivery of 360°-navigable videos to 5G VR/AR wireless clients in future cooperative multi-cellular systems. A collection of small-cell base stations interconnected via back-haul links are sharing their caching and computing resources to ...
Delivering Deep Learning to Mobile Devices via Offloading
Deep learning has the potential to make Augmented Reality (AR) devices smarter, but few AR apps use such technology today because it is compute-intensive, and front-end devices cannot deliver sufficient compute power. We propose a distributed framework ...
Cited By
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Ma Z, Guo P, Meng Y, Xie S, Qian Q, Chen H, Dai Q, Shimura T and Zheng Z (2019). Interactive gigapixel video streaming via multiscale acceleration Optoelectronic Imaging and Multimedia Technology VI, 10.1117/12.2538807, 9781510630918, (34)
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Zhou Y, Chen K, Yu M, Jiang H, Jiang G, Dai Q, Shimura T and Zheng Z (2019). Viewport-adaptive 360-degree video coding using non-uniform tile for virtual reality communication Optoelectronic Imaging and Multimedia Technology VI, 10.1117/12.2538695, 9781510630918, (40)
- Proceedings of the Workshop on Virtual Reality and Augmented Reality Network
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