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Balancing fusion, image depth and distortion in stereoscopic head-tracked displays
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 26th annual conference on Computer graphics and interactive techniques table of contents
Pages: 351 - 358  
Year of Publication: 1999
ISBN:0-201-48560-5
Authors
Zachary Wartell  GVU Center, College of Computing, Georgia Institute of Technology
Larry F. Hodges  GVU Center, College of Computing, Georgia Institute of Technology
William Ribarsky  GVU Center, College of Computing, Georgia Institute of Technology
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 8,   Downloads (12 Months): 100,   Citation Count: 3
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Robert Akka. Utilizing 6D head-tracking data for stereoscopic computer graphics perspective transformations. Proceedings of the SPIE- The International Society for Optical Engineering, Stereoscopic Displays and Applications IV, 1915: 147-154, Feb. 1993.
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James E Cutting. How the eye measures reality and virtual reality. Behavioral Research Methods, Instruments & Computers, 29(1): 27-36, February 1997.
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Larry F. Hodges, David F. McAllister. Rotation algorithm artifacts in stereoscopic images. Optical Engineering. 29(8): 973-976, August 1990.
 
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Larry F. Hodges, Elizabeth Thorpe Davis. Geometric Considerations for Stereoscopic Virtual Environments. Presence, 2(1): 34-42, Winter 1993.
 
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Lenny Lipton. Foundations of the Stereoscopic Cinema: A Study in Depth. Van Nostrand Reinhold, 1982.
 
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M. Mon-Williams, J.P. Wann, S. Rushton. Design factors in stereoscopic virtual-reality displays. Journal of SID, 3/4: 207-210. 1995.
 
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Warren Robinett, Richard Holloway. The Visual Display Transformation for Virtual Reality. Presence, 4(1): 1-23. Winter 1995.
 
14
Louis B. Rosenberg. The Effect of Interocular Distance upon Operator Performance using Stereoscopic Displays to Perform Virtual Depth Tasks. In Proceedings of IEEE Virtual Reality Annual International Symposium 93, 27-32. Sept. 1993.
 
15
David A. Southard. Viewing model for virtual environment displays. Journal of Electronic Imaging, 4(4): 413-420. October 1995.
 
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R. Troy Surdick, Elizabeth T. Davis, Robert A. King, Larry F. Hodges. The Perception of Distance in Simulated Displays. Presence, 6(5): 513-531, October 1997.
 
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John P. Wann, Simon Rushton, Mark Mon-Williams. Natural Problems for Stereoscopic Depth Perception in Virtual Environment. Vision Research. 35(19): 2731-2736, 1995.
 
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Colin Ware, Cyril Gobrecht and Mark Paton. Algorithm for dynamic disparity Adjustment. In Proceedings of the SPIE- The International Society for Optical Engineering. Stereoscopic Displays and Virtual Reality Systems H, 2409:150-6, Feb. 1995.
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Zachary Wartell, Larry F. Hodges, William Ribarsky. The Analytic Distortion Induced by False-Eye Separation in Head- Tracked Stereoscopic Displays. Georgia Institute of Technology, GVU Technical Report, no. 99-01, 1999. (See also Computer Graphics Proceedings CD-ROM SIGGRAPH 99).
 
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Mason Woo, Jackie Neider, Tom Davis. OpenGL Program Guide. Addison-Wesley Developers Press. Reading, Massachusetts. 1997.
 
23
Andrew Woods, Tom Docherty, Rolf Koch. Image Distortion in Stereoscopic Video Systems. In Proceedings of the SPIE- The International Society for Optical Engineering, Stereoscopic Displays and Applications IV, 1915:36 - 48, 1993.
 
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Collaborative Colleagues:
Zachary Wartell: colleagues
Larry F. Hodges: colleagues
William Ribarsky: colleagues

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