skip to main content
10.1145/3123024.3124442acmconferencesArticle/Chapter ViewAbstractPublication PagesubicompConference Proceedingsconference-collections
extended-abstract

Hedonic design for winter UbiMount: illuminated snowboard in-the-wild

Published:11 September 2017Publication History

ABSTRACT

We present a functional prototype of an interactive illuminated snowboard, which was trialed in-the-wild. We discuss the challenges in prototyping and evaluating ubiquitous computing demos in-the-wild in the winter mountain context. Equipment related issues such as reduced battery capacity, and camera functionality at low temperatures are identified as particular problems. Prototype design should enable operation whilst wearing gloves, for example switching test modes, via motion gestures. The necessity to open prototype devices to make adjustment whilst in-the-wild should be avoided.

References

  1. Aino Ahtinen, Minna Isomursu, Ykä Huhtala, Jussi Kaasinen, Jukka Salminen, Jonna Häkkilä 2008. Tracking Outdoor Sports - User Experience Perspective. In Proc. of the European Conference on Ambient Intelligence (AmI '08). Springer-Verlag, Berlin, Heidelberg, 192--209. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Aino Ahtinen, Jukka K. Nurminen, and Jonna Häkkilä. 2007. Developing a mobile reporting system for road maintenance: user research perspective. In Proc. Mobility '07. ACM, New York, NY, USA, 1--7. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Ashley Colley, Jonna Häkkilä, and Tuomas Lappalainen. 2016. Concept design for informative illumination on a snowboard. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct (UbiComp '16). ACM, New York, NY, USA, 872--876. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Ashley Colley, Jani Väyrynen, Jonna Häkkilä. 2015. Skiing in a blended virtuality: an in-the-wild experiment. In Proceedings of the 19th International Academic Mindtrek Conference (AcademicMindTrek '15), 89--91. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Florian Daiber, Felix Kosmalla, Frederik Wiehr and Antonio Krüger. 2016. Outdoor Nature Lovers vs. Indoor Training Enthusiasts: A Survey of Technology Acceptance of Climbers. In Proc. NatureCHI 2016 workshop at CHI.Google ScholarGoogle Scholar
  6. Alexandru Dancu, Velko Vechev, Adviye Ayça Ünlüer, Simon Nilson, Oscar Nygren, Simon Eliasson, Jean-Elie Barjonet, Joe Marshall, and Morten Fjeld. 2015. Gesture Bike: Examining Projection Surfaces and Turn Signal Systems for Urban Cycling. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (ITS '15). ACM, New York, NY, USA, 151--159. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Anton Fedosov and Marc Langheinrich. 2015. From Start to Finish: Understanding Group Sharing Behavior in a Backcountry Skiing Community. In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI '15). ACM, New York, NY, USA, 758--765. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Anton Fedosov, Evangelos Niforatos, Florian Alt, Ivan Elhart. 2015. Supporting interactivity on a ski lift. In UbiComp/ISWC Adjunct 2015, 767--770 Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Michael Jones, Florian Daiber, Zann Anderson, and Kevin Seppi. 2017. SIG on Interactive Computing in Outdoor Recreation. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA, 1326--1329. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. LevelUp http://www.levelup-boards.com/ Last accessed 17th June 2016Google ScholarGoogle Scholar
  11. Lightbohrd http://lightbohrd.com/ Last accessed 17th June 2016Google ScholarGoogle Scholar
  12. Matthew Louis Mauriello, Michael Gubbels, Jon Froehlich. 2014. Social fabric fitness: the design and evaluation of wearable E-textile displays to support group running. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 2833--2842. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Nike http://store.nike.com/gb/en_gb/pd/lunarendor-qssnowboarding-boot/pid-10036798/pgid-10834367 Last accessed 17th June 2016Google ScholarGoogle Scholar
  14. Hyung Kun Park and Woohun Lee. 2016. Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS '16). ACM, New York, NY, USA, 192--203. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Sebastiaan Pijnappel and Florian Floyd Mueller. 2014. Designing interactive technology for skateboarding. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI '14). ACM, New York, NY, USA, 141--148. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Zhanna Sarsenbayeva, Jorge Goncalves, Juan García, Simon Klakegg, Sirkka Rissanen, Hannu Rintamäki, Jari Hannu, and Vassilis Kostakos. 2016. Situational impairments to mobile interaction in cold environments. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp '16). ACM, New York, NY, USA, 85--96. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Stefan Schneegass, Sophie Ogando, and Florian Alt. 2016. Using on-body displays for extending the output of wearable devices. In Proceedings of the 5th ACM International Symposium on Pervasive Displays (PerDis '16). ACM, New York, NY, USA, 67--74. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Ryoichiro Shiraishi, Takehiro Fujita, Kento Inuzuka, Rintaro Takashima, and Yoshiyuki Sankai. 2016. Augmentation of Human Protection Functions Using Wearable and Sensing System. In Proceedings of the 7th Augmented Human International Conference 2016 (AH '16). ACM. Article 36. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Sportiiii heads up display http://4iiii.com/product/sportiiii/Google ScholarGoogle Scholar
  20. Timo Sukuvaara, Kari Mäenpää, Riika Ylitalo, Heikki Konttaniemi, Juha Petäjäjärvi, Juho Veskoniemi, and Matti Autioniemi. 2015. Vehicular networking road weather information system tailored for arctic winter conditions. International Journal of Communication Networks and Information Security 7, no. 1 (2015): 60.Google ScholarGoogle Scholar
  21. Johanna Ylipulli, Anna Luusua, Hannu Kukka, and Timo Ojala. 2014. Winter is coming: introducing climate sensitive urban computing. In Proceedings of the 2014 conference on Designing interactive systems (DIS '14). ACM, New York, NY, USA, 647--656. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Hedonic design for winter UbiMount: illuminated snowboard in-the-wild

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      UbiComp '17: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers
      September 2017
      1089 pages
      ISBN:9781450351904
      DOI:10.1145/3123024

      Copyright © 2017 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 11 September 2017

      Check for updates

      Qualifiers

      • extended-abstract

      Acceptance Rates

      Overall Acceptance Rate764of2,912submissions,26%

      Upcoming Conference

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader