- Abeele, V. V., Nacke, L. E., Mekler, E. D., and Johnson, D. Design and preliminary validation of the player experience inventory. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion '16). ACM, New York, 2016, 335--341. Google ScholarDigital Library
- Toups, Z. O., Crenshaw, N. K., Wehbe, R. R., Tondello, G. F., and Nacke, L. E. 'The collecting itself feels good': Towards collection interfaces for digital game objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '16). ACM, New York, 2016, 276--290. Google ScholarDigital Library
- Deterding, S., Dixon, D., Khaled, R., and. Nacke, L. E. From game design elements to gamefulness: Defining 'gamification.' In Proceedings of MindTrek 2011 (Tampere, Finland). ACM, New York, 2011, 9--15. Google ScholarDigital Library
Index Terms
- Games user research and gamification in human-computer interaction
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