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EyeSee360: designing a visualization technique for out-of-view objects in head-mounted augmented reality

Published:16 October 2017Publication History

ABSTRACT

Head-mounted displays allow user to augment reality or dive into a virtual one. However, these 3D spaces often come with problems due to objects that may be out of view. Visualizing these out-of-view objects is useful under certain scenarios, such as situation monitoring during ship docking. To address this, we designed a lo-fi prototype of our EyeSee360 system, and based on user feedback, subsequently implemented EyeSee360. We evaluate our technique against well-known 2D off-screen object visualization techniques (Arrow, Halo, Wedge) adapted for head-mounted Augmented Reality, and found that EyeSee360 results in lowest error for direction estimation of out-of-view objects. Based on our findings, we outline the limitations of our approach and discuss the usefulness of our developed lo-fi prototyping tool.

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          cover image ACM Conferences
          SUI '17: Proceedings of the 5th Symposium on Spatial User Interaction
          October 2017
          167 pages
          ISBN:9781450354868
          DOI:10.1145/3131277

          Copyright © 2017 ACM

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          Publication History

          • Published: 16 October 2017

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