skip to main content
10.1145/3131726.3131737acmconferencesArticle/Chapter ViewAbstractPublication PagesautomotiveuiConference Proceedingsconference-collections
research-article

Human-to-AI Interfaces for Enabling Future Onboard Experiences

Authors Info & Claims
Published:24 September 2017Publication History

ABSTRACT

This paper presents a novel platform for supporting human-centric design of future on-board user interfaces. This is conceived to facilitate the interplay and information exchange among onboard digital information systems, autonomous AI agents and human passengers and drivers. Two Human-to-AI (H2AI) Augmented Reality (AR) interfaces, characterized by different degrees of immersivity, have been designed to provide passengers with intuitive visualization of information available in the AI modules controlling the car behavior. To validate the proposed user-centric paradigm, a novel testbed has been developed for assessing whether H2AI solutions can be effective in increasing human trust in self-driving cars. The results of our initial experimental studies, performed with several subjects, clearly showed that visualizing AI information brings a critical understanding of the autonomous driving processes, which in turn leads to a substantial increase of trust in the system.

References

  1. AB software development Alexander Blade. 2017. Scripthook V. http://www.dev-c.com/gtav/scripthookv/. (2017). Accessed on: 18-07-2017.Google ScholarGoogle Scholar
  2. Mary T Dzindolet, Scott A Peterson, Regina A Pomranky, Linda G Pierce, and Hall P Beck. 2003. The role of trust in automation reliance. International Journal of Human-Computer Studies 58, 6 (2003), 697--718. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Rockstar Games. 2017. Grand Theft Auto V. http://www.rockstargames.com/V/. (2017). Accessed on: 18-07-2017.Google ScholarGoogle Scholar
  4. Paul George, Indira Thouvenin, Vincent Fremont, and Véronique Cherfaoui. 2012. DAARIA: Driver assistance by augmented reality for intelligent automobile. In Intelligent Vehicles Symposium (IV), 2012 IEEE. IEEE, 1043--1048.Google ScholarGoogle ScholarCross RefCross Ref
  5. Will Knight. 2017. https://www.technologyreview.com/s/602317/self-driving-cars-can-learn-a-lot-by-playing-grand-theft-auto/. (2017). Accessed on: 07-07-2017.Google ScholarGoogle Scholar
  6. Jeamin Koo, Jungsuk Kwac, Wendy Ju, Martin Steinert, Larry Leifer, and Clifford Nass. 2015. Why did my car just do that? Explaining semi-autonomous driving actions to improve driver understanding, trust, and performance. International Journal on Interactive Design and Manufacturing (IJIDeM) 9, 4 (2015), 269--275.Google ScholarGoogle ScholarCross RefCross Ref
  7. Jiin Lee, Naeun Kim, Chaerin Imm, Beomjun Kim, Kyongsu Yi, and Jinwoo Kim. 2016. A Question of Trust: An Ethnographic Study of Automated Cars on Real Roads. In Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications. ACM, 201--208. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. John D Lee and Katrina A See. 2004. Trust in automation: Designing for appropriate reliance. Human Factors: The Journal of the Human Factors and Ergonomics Society 46, 1 (2004), 50--80.Google ScholarGoogle ScholarCross RefCross Ref
  9. Andreas Löcken, Wilko Heuten, and Susanne Boll. 2016. AutoAmbiCar: Using Ambient Light to Inform Drivers About Intentions of Their Automated Cars. In Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications Adjunct. ACM, 57--62. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Raja Parasuraman and Victor Riley. 1997. Humans and automation: Use, misuse, disuse, abuse. Human Factors: The Journal of the Human Factors and Ergonomics Society 39, 2 (1997), 230--253.Google ScholarGoogle ScholarCross RefCross Ref
  11. Stephan R. Richter, Vibhav Vineet, Stefan Roth, and Vladlen Koltun. 2016. Playing for Data: Ground Truth from Computer Games. In European Conference on Computer Vision (ECCV) (LNCS), Bastian Leibe, Jiri Matas, Nicu Sebe, and Max Welling (Eds.), Vol. 9906. Springer International Publishing, 102--118.Google ScholarGoogle ScholarCross RefCross Ref
  12. Aitor Ruano. 2017. DeepGTAV: A plugin for GTAV that transforms it into a vision-based self-driving car research environment. https://github.com/ai-tor/DeepGTAV. (2017). Accessed on: 18-07-2017.Google ScholarGoogle Scholar
  13. Michelle L Rusch, Mark C Schall, Patrick Gavin, John D Lee, Jeffrey D Dawson, Shaun Vecera, and Matthew Rizzo. 2013. Directing driver attention with augmented reality cues. Transportation research part F: traffic psychology and behaviour 16 (2013), 127--137.Google ScholarGoogle Scholar
  14. Brandon Schoettle and Michael Sivak. 2014. A survey of public opinion about autonomous and self-driving vehicles in the US, the UK, and Australia. (2014).Google ScholarGoogle Scholar
  15. Erin Stepp. 2016. Three-Quarters of Americans "Afraid" to Ride in a Self-Driving Vehicle. (2016). http://www.newsroom.aaa.com/2016/03/three-quarters-of-americans-afraid-to-ride-in-a-self-driving-vehicle/.Google ScholarGoogle Scholar

Index Terms

  1. Human-to-AI Interfaces for Enabling Future Onboard Experiences

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications Adjunct
        September 2017
        270 pages
        ISBN:9781450351515
        DOI:10.1145/3131726

        Copyright © 2017 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 24 September 2017

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article
        • Research
        • Refereed limited

        Acceptance Rates

        AutomotiveUI '17 Paper Acceptance Rate31of51submissions,61%Overall Acceptance Rate248of566submissions,44%

        Upcoming Conference

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader