ABSTRACT
Currently, the use of apps has spread to all fields, with special relevance to educational. However, there has been an in-depth look at how these apps are able to influence the processing of information they offer on the part of users. This project tries to analyze Behavior and reactions that different types of users present in the interaction with different apps on cultural heritage. One of the apps is in-house, designed to offer a complete overview of the history of magic lantern slides and will serve us to analyze its usability during its development process. To do this, we will use traditional methoologies such as survey and experimental methodologies such as eye tracking, in order to have a global view of users' voluntary and involuntary responses to an educational app on heritage. When this research is completed, it is hoped to offer to the field of investigation in neurocommunication a guide of good practices on the development of educative apps on the cultural heritage, as well as methodological orientations for future studies in this field.
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Index Terms
- Adopt Applications for mobile devices, interpretation of cultural heritage and educational innovation: Effects of usability in the process of edutainment
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