skip to main content
10.1145/3147704.3147740acmotherconferencesArticle/Chapter ViewAbstractPublication PageseuroplopConference Proceedingsconference-collections
research-article

Patterns for cross-device communication in a blended space for innovation

Published:12 July 2017Publication History

ABSTRACT

Blended spaces are spaces that mix different spaces (e.g. physical and digital, social and conceptual) into one coherent whole. The blend is more than the sum of its part because new properties emerge. In a blended space, physical and digital activities overlap. A blended space consists of several physical devices that connect to the digital world (e.g. digital whiteboards, interactive tablets, smartphones, game arcades etc.). It is important to connect the digital devices between each other in order to create one holistic experience of the space.

References

  1. {Be14} Benyon, D.: Spaces of interaction, places for experience. Synthesis Lectures on Human-Centered Information 7(2), S. 1--129, 2014. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. {BM16} Benyon, D.; Mival, O.: Designing Blended Spaces for Collaboration. Human Computer Confluence Transforming Human Experience Through Symbiotic Technologies 18, 2016.Google ScholarGoogle Scholar
  3. {FT08} Fauconnier, G.; Turner, M.: The way we think: Conceptual blending and the mind's hidden complexities. Basic Books, New York, 2008.Google ScholarGoogle Scholar
  4. {Hu38} Huizinga, J. (1938). Homo ludens -- A study of the play element in culture. The Beacon Press.Google ScholarGoogle Scholar
  5. {Ko15} Kohls, C. 2015. The Magic 5 of Innovation -- Basic Techniques. PLoP '15. HILLSIDE 978-1-941652-03-9.Google ScholarGoogle Scholar
  6. {Ko16} Kohls, C. (2016). Creativity patterns -- 5 Habits, 5 Methods.Google ScholarGoogle Scholar
  7. {KNPS08} Kultima, A., Niemelä, J., Paavilainen, J., & Saarenpää, H. (2008). Designing "Game Idea Generation" Games. Future Play 2008. Toronto, Ontario, Canada. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. {LNM09} Lindberg, T.; Noweski, C.; Meinel, C.: Design Thinking: Zur Entwicklung eines explorativen Forschungsansatzes zu einem überprofessionellen Modell. Neuwerk Zeitschrift für Designwissenschaft 1, S. 47--54, 2009.Google ScholarGoogle Scholar
  9. {MT16} Meinel, C.; von Thienen, J.: Design Thinking. Informatik-Spektrum 39(4), S. 310--314, 2016.Google ScholarGoogle ScholarCross RefCross Ref
  10. {OKP11} O'Hara, K.; Kjeldskov, J.; Paay, J.: Blended interaction spaces for distributed team collaboration. ACM Transactions on Computer- Human Interaction 18(1), 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. {OB15} O'Keefe, B.; Benyon, D.: Using the blended spaces framework to design heritage stories with schoolchildren. International Journal of Child-Computer Interaction 6, S. 7--16, 2015. {Tu14} Turner, M.: The origin of ideas: Blending, creativity, and the human spark. Oxford University Press, Oxford, 2014. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. {Ue15} Uebernickel, F.; Brenner, W.; Pukall, B.; Naef, T.; Schindlholzer, B.: Design Thinking: Das Handbuch. Frankfurter Allgemeine Buch, Frankfurt am Main, 2015.Google ScholarGoogle Scholar

Index Terms

  1. Patterns for cross-device communication in a blended space for innovation

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      EuroPLoP '17: Proceedings of the 22nd European Conference on Pattern Languages of Programs
      July 2017
      566 pages
      ISBN:9781450348485
      DOI:10.1145/3147704

      Copyright © 2017 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 12 July 2017

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article
      • Research
      • Refereed limited

      Acceptance Rates

      EuroPLoP '17 Paper Acceptance Rate34of53submissions,64%Overall Acceptance Rate216of354submissions,61%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader