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Make and connect: enabling people to connect through their things

Published: 28 November 2017 Publication History

Abstract

Staying connected is vital to maintaining good relationships, yet feelings of disconnection or isolation distance, time differences, or simply busy lives. Everyday interactions, family rituals and habits are often lost, in spite of the pervasiveness of smart-phones and personal multi-purpose devices. This project explores novel ways of connecting people over distance through smart objects designed to facilitate routine activities. Our aim is to democratize the design and making of the Internet of Things, by researching and creating easy-to-use kit technologies. This will enable everybody to design and make networks of internet connected things and people to suit their own interest and needs, fostering new kinds of creative thinking, designing and connection. The project aims to connect families through their things to better enable social engagement and connectedness between generations, diaspora and for different cultures.

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Cited By

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  • (2023)Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced PlayProceedings of the ACM on Human-Computer Interaction10.1145/36110227:CHI PLAY(45-72)Online publication date: 4-Oct-2023
  • (2019)Beyond IndependenceProceedings of the 31st Australian Conference on Human-Computer-Interaction10.1145/3369457.3369470(149-160)Online publication date: 2-Dec-2019

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  1. Make and connect: enabling people to connect through their things

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    cover image ACM Other conferences
    OzCHI '17: Proceedings of the 29th Australian Conference on Computer-Human Interaction
    November 2017
    678 pages
    ISBN:9781450353793
    DOI:10.1145/3152771
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 28 November 2017

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    Author Tags

    1. ambient birdhouse
    2. connect
    3. internet of things experience kit
    4. make
    5. messaging kettle
    6. performance apron
    7. physikit
    8. smart bottle

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    OzCHI '17
    OzCHI '17: 29th Australian Conference on Human-Computer Interaction
    November 28 - December 1, 2017
    Queensland, Brisbane, Australia

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    OzCHI '17 Paper Acceptance Rate 74 of 157 submissions, 47%;
    Overall Acceptance Rate 362 of 729 submissions, 50%

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    • (2023)Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced PlayProceedings of the ACM on Human-Computer Interaction10.1145/36110227:CHI PLAY(45-72)Online publication date: 4-Oct-2023
    • (2019)Beyond IndependenceProceedings of the 31st Australian Conference on Human-Computer-Interaction10.1145/3369457.3369470(149-160)Online publication date: 2-Dec-2019

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