skip to main content
10.1145/3160504.3160512acmotherconferencesArticle/Chapter ViewAbstractPublication PagesihcConference Proceedingsconference-collections
research-article

A Systematic Mapping Study on Research Contributions on UX Evaluation Technologies

Authors Info & Claims
Published:23 October 2017Publication History

ABSTRACT

User eXperience (UX) refers to quality attributes related to the feelings and emotions of the users. In order to evaluate UX, several technologies (tools, methods, techniques, others) have been proposed that range from using questionnaires to employing biometrics. However, it is essential to characterize UX evaluation technologies to obtain evidence on the contexts in which using a specific technology can provide better evaluation results. In this paper, we present the state of the art on how to evaluate the UX of software applications. We performed a systematic mapping study with an initial sample of 2101 papers from which 227 relevant papers describing UX evaluation technologies have been identified. The results suggest that there is a need for specific UX evaluation technologies that are easy and comfortable to use from the point of view of users, while supporting practitioners in the correction of the aspects that cause poor experiences.

References

  1. Stephanie Balters, and Steinert Martin. 2015. Capturing emotion reactivity through physiology measurement as a foundation for affective engineering in engineering design science and engineering practices. Journal of Intelligent Manufacturing 28, 1: 1--23. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Simone Barbosa, and Bruno Silva. 2010. Human Computer Interaction. Elsevier Brasil. (In Portuguese)Google ScholarGoogle Scholar
  3. Javier A. Bargas-Avila, and Kasper Hornbæk. 2011. Old wine in new bottles or novel challenges: a critical analysis of empirical studies of user experience. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2689--2698. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Javier A. Bargas-Avila, and Kasper Hornbæk. 2012. Foci and blind spots in user experience research. Interactions 19, 6: 24--27. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Pieter Desmet. 2003. Measuring emotion: Development and application of an instrument to measure emotional responses to products. In Funology, 111--123. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Adrian Fernandez, Emilio Insfran, and Silvia Abrahão. 2011. Usability evaluation methods for the web: A systematic mapping study. Information and Software Technology 53, 8: 789--817. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Jérémy Frey, Christian Mühl, Fabien Lotte, and Martin Hachet. 2013. Review of the use of electroencephalography as an evaluation method for human-computer interaction. In arXiv preprint arXiv, 1311.2222.Google ScholarGoogle Scholar
  8. Bill Gaver, and Heather Martin. 2000. Alternatives: exploring information appliances through conceptual design proposals. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems, 209--216. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Marc Hassenzahl. 2003. The thing and I: understanding the relationship between user and product. In Funology. 31--42. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Marc Hassenzahl, Sarah Diefenbach, and Anja Göritz. 2010. Needs, affect, and interactive products--Facets of user experience. Interacting with computers 22, 5: 353--362. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. International Organization for Standardization, ISO DIS 9241-210. 2010. Ergonomics of human system interaction - Part 210. International Standardization Organization (ISO).Google ScholarGoogle Scholar
  12. Minna Isomursu, Marika Tähti, Soili Väinämä, and Kari Kuutti. 2007. Experimental evaluation of five methods for collecting emotions in field settings with mobile applications. International Journal of Human-Computer Studies 65, 4: 404--418. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Patrick W. Jordan. 2002. Designing pleasurable products: An introduction to the new human factors. CRC press.Google ScholarGoogle ScholarCross RefCross Ref
  14. Barbara Kitchenham, and Stuart Chartes. 2007. Guidelines for performing systematic literature reviews in software engineering. In Technical report, Ver. 2.3 EBSE Technical Report. EBSE.Google ScholarGoogle Scholar
  15. Barbara Kitchenham, Rialette Pretorius, David Budgen, O. Pearl Brereton, Mark Turner, Mahmood Niazi, and Stephen Linkman. 2010. Systematic literature reviews in software engineering--a tertiary study. Information and Software Technology 52, 8: 792--805. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Sari Kujala, Virpi Roto, Kaisa Väänänen-Vainio-Mattila, Evangelos Karapanos, and Arto Sinnelä. 2011. UX Curve: A method for evaluating long-term user experience. Interacting with Computers 23, 5: 473--483. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Effie Lai-Chong Law. 2011. The measurability and predictability of user experience. In Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems, 1--10. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Elizabete Munzlinger, Fabricio Batista Narcizo, and José Eustáquio Rangel De Queiroz. 2012. Systematization of literature reviews in the HCI area. In Companion Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 51--54. (In Portuguese) Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. S. Rajeshkumar, Omar Ridha, and Murni Mahmud. 2013. Taxonomies of User Experience (UX) evaluation methods. In International Conference on Research and Innovation in Information Systems (ICRIIS), 533--538.Google ScholarGoogle ScholarCross RefCross Ref
  20. Luis Rivero, and Tayana Conte. 2016. TR-USES-2016-002 Systematic Mapping on UX Technologies: Extraction of User eXperience Evaluation Methods. USES Research Group Technical Report. Available at: http://uses.icomp.ufam.edu.br/relatorios-tecnicos/Google ScholarGoogle Scholar
  21. Patricia Tavares, Luiz Agner, and Simone Bacellar Leal Ferreira. 2010. Usability Evaluation of mobile devices for the collection of neighborhood data through interviews based on scenarios and tasks. In Proceedings of the IX Symposium on Human Factors in Computing Systems, 11--20. (In Portuguese) Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Arnold P. O. S. Vermeeren, Effie Lai-Chong Law, Virpi Roto, Marianna Obrist, Jettie Hoonhout, and Kaisa Väänänen-Vainio-Mattila. 2010. User experience evaluation methods: current state and development needs. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, 521--530. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Le An, Songfan Yang, and Bir Bhanu. 2015. Efficient smile detection by extreme learning machine. Neurocomputing 149, 1: 354--363. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Carol M. Barnum, and Laura A. Palmer. 2010. More than a feeling: understanding the desirability factor in user experience. In CHI'10 Extended Abstracts on Human Factors in Computing Systems, 4703--4716. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Marios Belk, Panagiotis Germanakos, Panagiotis Zaharias, and George Samaras. 2012. Adaptivity Considerations for Enhancing User-Centric Web Experience. In The Fifth International Conference on Advances in Computer-Human Interactions (ACHI 2012), 348--353.Google ScholarGoogle Scholar
  26. Luca Colombo, and Monica Landoni. 2014. A diary study of children's user experience with EBooks using flow theory as framework. In Proceedings of the 2014 conference on Interaction design and children, 135--144. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Reeva Lederman, Greg Wadley, John Gleeson, Sarah Bendall, and Mario Álvarez-Jiménez. 2014. Moderated online social therapy: Designing and evaluating technology for mental health. ACM Transactions on Computer-Human Interaction 21, 1: 5. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Philip Lew, Luis Olsina, and Li Zhang. 2010. Integrating quality, quality in use, actual usability and user experience. In 6th Central and Eastern European Software Engineering Conference (CEE-SECR), 117--123.Google ScholarGoogle ScholarCross RefCross Ref
  29. Llúcia Masip, Marta Oliva, and Toni Granollers. 2012. The open repository of heuristics. In Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 4. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Pejman Mirza-Babaei, and Lennart Nacke. 2014. Introducing the biometric storyboards tool for games user research. In Games Media Entertainment (GEM), 1--7.Google ScholarGoogle Scholar
  31. Georg Regal, Marc Busch, Christina Hochleitner, Peter Wokerstorfer, and Manfred Tscheligi. 2014. TACTUX: a tactile user experience assessment board. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, 983--986. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Jacopo Staiano, María Menéndez, Alberto Battocchi, Antonella De Angeli, and Nicu Sebe. 2012. UX_Mate: from facial expressions to UX evaluation. In Proceedings of the Designing Interactive Systems Conference, 741--750. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Jeroen Vanattenhoven, and Dries De Roeck. 2009. Investigating the Use of the Experience Clip Method. In International Conference on User Centric Media, 79--86.Google ScholarGoogle Scholar

Index Terms

  1. A Systematic Mapping Study on Research Contributions on UX Evaluation Technologies

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Other conferences
          IHC '17: Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems
          October 2017
          622 pages
          ISBN:9781450363778
          DOI:10.1145/3160504

          Copyright © 2017 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 23 October 2017

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • research-article
          • Research
          • Refereed limited

          Acceptance Rates

          IHC '17 Paper Acceptance Rate66of184submissions,36%Overall Acceptance Rate331of973submissions,34%

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader