skip to main content
10.1145/3173574.3173925acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article
Public Access
Best Paper

Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy

Published:21 April 2018Publication History

ABSTRACT

There is a growing emphasis on designing with people with diverse health experiences rather than designing for them. Yet, collaborative design becomes difficult when working with individuals with health conditions (e.g., stroke, cancer, abuse, depression) that affect their ability or willingness to engage alongside researchers and verbally express themselves. The present paper analyzes how the clinical practice of art therapy engages these individuals in co-creative, visual expression of ideas, thoughts, and experiences. Drawing on interviews with 22 art therapists and over two years of field work in a clinical setting, we detail how art therapists view making as expression for people with complex communication needs. Under this view, we argue that art therapy practice can inspire collaborative design engagements by understanding materials as language, creating space for expression, and sustaining expressions in a broader context. We discuss practical and ethical implications for design work involving individuals with complex communication needs.

Skip Supplemental Material Section

Supplemental Material

pn3172.mp4

mp4

172 MB

References

  1. Morgan G. Ames, Jeffrey Bardzell, Shaowen Bardzell, Silvia Lindtner, David A. Mellis, and Daniela K. Rosner. 2014. Making cultures: Empowerment, Participation, and Democracy -- or Not? Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems - CHI EA '14: 1087--1092. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Lisa Anthony, Sapna Prasad, Amy Hurst, and Ravi Kuber. 2012. A participatory design workshop on accessible apps and games with students with learning differences. Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility (ASSETS '12): 253-- 254. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Shaowen Bardzell and Jeffrey Bardzell. 2011. Towards a Feminist HCI Methodology: Social Science, Feminism, and HCI. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11), 675--684. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Laura Benton, Hilary Johnson, Emma Ashwin, Mark Brosnan, and Beate Grawemeyer. 2012. Developing IDEAS: Supporting Children with Autism within a Participatory Design Team. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12): 2599-- 2608. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Erling Björgvinsson, Pelle Ehn, and Per-Anders Hillgren. 2012. Agonistic participatory design: working with marginalised social movements. CoDesign 8, 2--3: 127--144.Google ScholarGoogle ScholarCross RefCross Ref
  6. Eli Blevis. 2016. The Visual Thinking Gallery?: A Five Year Retrospective. Proceedings of the ACM Conference on Designing Interactive Systems (DIS '16): 1096--1110. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Eli Blevis. 2016. Being Photo-Visual in HCI and Design. Proceedings of the ACM Conference on Designing Interactive Systems (DIS '16): 983--995. Retrieved from Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Claus Bossen, Christian Dindler, and Ole Sejer Iversen. 2012. Impediments to user gains: experiences from a critical participatory design project. Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1: 31--40. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Jordan L. Boyd-Graber, Sonya S. Nikolova, Karyn A. Moffatt, Kenrick C. Kin, Joshua Y. Lee, Lester W. Mackey, Marilyn M. Tremaine, and Maria M. Klawe. 2006. Participatory Design with Proxies?: Developing a Desktop-PDA System to Support People with Aphasia. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '06): 151--160. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Tone Bratteteig and Ina Wagner. 2016. What is a participatory design result? Proceedings of the 14th Participatory Design Conference on Full papers (PDC '16): 141--150. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Bas Brederode, Panos Markopoulos, Mathieu Gielen, Arnold Vermeeren, and Huib de Ridder. 2005. pOwerball: the design of a novel mixedreality game for children with mixed abilities. In Proceedings of the Conference on Interaction Design and Children (IDC '05), 32--39. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Margot Brereton, Laurianne Sitbon, Muhammad Haziq Lim Abdullah, Mark Vanderberg, and Stewart Koplick. 2015. Design after design to bridge between people living with cognitive or sensory impairments, their friends and proxies. CoDesign 11, 1: 4--20. Retrieved fromGoogle ScholarGoogle ScholarCross RefCross Ref
  13. Robin Brewer and Anne Marie Piper. 2016. "Tell It Like It Really Is": A Case of Online Content Creation and Sharing Among Older Adult Bloggers. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '16), 5529--5542. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Deana Brown, Victoria Ayo, and Rebecca E Grinter. 2014. Reflection Through Design: Immigrant Women's Self-reflection on Managing Health and Wellness. Proceedings of the ACM Conference on Human Factors in Computing Systems: 1605--1614. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Leah Buechley and Hannah Perner-Wilson. 2012. Crafting technology: Reimagining the processes, materials, and cultures of electronics. ACM Transactions on Computer-Human Interaction 19, 3: Article 21. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Erin Buehler, Stacy Branham, Abdullah Ali, Jeremy J. Chang, Megan Kelly Hofmann, Amy Hurst, and Shaun K. Kane. 2015. Sharing is Caring: Assistive Technology Designs on Thingiverse. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems - CHI '15: 525--534. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. John M. Carroll and Mary Beth Rosson. 2007. Participatory design in community informatics. Design Studies 28, 3: 243--261.Google ScholarGoogle ScholarCross RefCross Ref
  18. Kathy Charmaz. 2014. Constructing Grounded Theory. Sage Publications, London.Google ScholarGoogle Scholar
  19. Amy Cheatle and Steven J. Jackson. 2015. Digital Entanglements: Craft, Computation and Collaboration in Fine Art Furniture Production. Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '15): 958--968. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Raymundo Cornejo, Robin Brewer, Caroline Edasis, and Anne Marie Piper. 2016. Vulnerability, Sharing, and Privacy: Analyzing Art Therapy for Older Adults with Dementia. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work & Social Computing (CSCW '16), 1572--1583. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Christopher A. Le Dantec. 2012. Participation and Publics: Supporting Community Engagement. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12): 1351-- 1360. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Christopher A Le Dantec and Carl DiSalvo. 2013. Infrastructuring and the Formation of Publics in Participatory Design. Social Studies of Science 43, 2: 241--264.Google ScholarGoogle ScholarCross RefCross Ref
  23. Lynn Dombrowski, Ellie Harmon, and Sarah Fox. 2016. Social Justice-Oriented Interaction Design: Outlining Key Design Strategies and Commitments. Proceedings of the Designing Interactive Systems Conference (DIS '16): 656--671. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Sara Donetto, Paola Pierri, Vicki Tsianakas, and Glenn Robert. 2015. Experience-based co-design and healthcare improvement: Realizing participatory design in the public sector. Design Journal 18, 2: 227--248.Google ScholarGoogle ScholarCross RefCross Ref
  25. Paul Dourish. 2001. Where the Action is: The Foundations of Embodied Interaction. MIT Press. Google ScholarGoogle Scholar
  26. Allison Druin, Jason Stewart, David Proft, Ben Bederson, and Jim Hollan. 1997. KidPad: A Design Collaboration Between Children, Technologists, and Educators. Proceedings of the Conference on Human Factors in Computing Systems (CHI'97): 463--470. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Pelle Ehn. 1989. Work-oriented design of computer artifacts. Doctoral Dissertation. Arbetslivcentrum.Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Pelle Ehn. 1993. Scandinavian Design: On Participation and Skill. In Participatory Design: Principles and Practices, Douglas Schuler and Aki Namioka (eds.). 41--70.Google ScholarGoogle Scholar
  29. Pelle Ehn. 2008. Participation in design things. In Conference on Participatory Design, 92--101. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. David England, Celine Latulipe, Nick Bryan-Kinns, Ernest Edmonds, and Sean Clark. 2016. Art.CHI II: Digital Art in a Post-Digital World. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16): 3477--3483. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Barbara J. Fish. 2017. Art-Based Supervision: Cultivating Therapeutic Insight Through Imagery. Routledge, New York, NY.Google ScholarGoogle Scholar
  32. Christopher Frauenberger, Judith Good, and Alyssa Alcorn. 2012. Challenges, opportunities and future perspectives in including children with disabilities in the design of interactive technology. In Proceedings of the 11th International Conference on Interaction Design and Children (IDC '12), 367--370. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Christopher Frauenberger, Judith Good, Wendy Keay-Bright, and Helen Pain. 2012. Interpreting input from children: a designerly approach. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'12): 2377-- 2386. Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Julia Galliers, Stephanie Wilson, Abi Roper, Naomi Cocks, Jane Marshall, Sam Muscroft, and Tim Pring. 2012. Words are not enough: Empowering People With Aphasia In The Design Process. Proceedings of the 12th Participatory Design Conference on Research Papers (PDC '12): 51--60. Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Chiara Del Gaudio, Alfredo Jefferson de Oliveira, and Carlo Franzato. 2014. The influence of local powers on participatory design processes in marginalized conflict areas. In Proceedings of the 13th Participatory Design Conference: Research Papers - Volume 1 (PDC '14), 131--139. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Katie Gaudion, Ashley Hall, Jeremy Myerson, and Liz Pellicano. 2015. A designer's approach: how can autistic adults with learning disabilities be involved in the design process? CoDesign 11, 1: 49--69.Google ScholarGoogle ScholarCross RefCross Ref
  37. Kathrin Gerling, Kieran Hicks, Michael Kalyn, Adam Evans, and Conor Linehan. 2016. Designing Movement-based Play With Young People Using Powered Wheelchairs. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems: 4447--4458. Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Elisa Giaccardi and Elvin Karana. 2015. Foundations of Materials Experience: An Approach for HCI. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15): 2447--2456. Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Joan Greenbaum and Daria Loi. 2012. Participation, the camel and the elephant of design: A introduction. CoDesign 8, 2--3: 81--85.Google ScholarGoogle ScholarCross RefCross Ref
  40. Foad Hamidi, Melanie Baljko, and Isabel Gómez. 2017. Using Participatory Design with Proxies with Children with Limited Communication. In Proceedings of the SIGACCESS Conference on Computers and Accessibility (ASSETS '17). Google ScholarGoogle ScholarDigital LibraryDigital Library
  41. Nicolai Brodersen Hansen and Peter Dalsgaard. 2012. The Productive Role of Material Design Artefacts in Participatory Design Events. In Proceedings of the Nordic Conference on HumanComputer Interaction (NordiCHI '12), 665--674. Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. Ingrid Hellström, Mike Nolan, Lennart Nordenfelt, and Ulla Lundh. 2007. Ethical and Methodological Issues in Interviewing Persons With Dementia. Nursing Ethics 14, 5: 608--619.Google ScholarGoogle ScholarCross RefCross Ref
  43. Niels Hendriks, Karin Slegers, and Pieter Duysburgh. 2015. Codesign with people living with cognitive or sensory impairments: a case for method stories and uniqueness. CoDesign 11, 1: 70--82.Google ScholarGoogle ScholarCross RefCross Ref
  44. Sen H. Hirano, Michael T. Yeganyan, Gabriela Marcu, David H. Nguyen, Lou Anne Boyd, and Gillian R. Hayes. 2010. vSked: Evaluation of a System to Support Classroom Activities for Children with Autism. Proceedings of the 28th international conference on Human factors in computing systems (CHI '10): 1633--1642. Google ScholarGoogle ScholarDigital LibraryDigital Library
  45. Dan Hocoy. 2005. Art Therapy and Social Action: A Transpersonal Framework. Journal of the American Art Therapy Association 22, 1: 7--16.Google ScholarGoogle ScholarCross RefCross Ref
  46. Edwin Hutchins. 1995. Cognition in the Wild. MIT Press.Google ScholarGoogle Scholar
  47. Ole Sejer Iversen, Kim Halskov, and Tuck Wah Leong. 2010. Rekindling values in participatory design. Proceedings of the 11th Biennial Participatory Design Conference (PDC '10): 91-- 100. Google ScholarGoogle ScholarDigital LibraryDigital Library
  48. Giulio Jacucci and Ina Wagner. 2007. Performative roles of materiality for collective creativity. Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition (C&C '07): 73--83. Google ScholarGoogle ScholarDigital LibraryDigital Library
  49. Sandra L. Kagin and Vija B. Lusebrink. 1978. The Expressive Therapies Continuum. Art Psychotherapy 5, 4: 171--180.Google ScholarGoogle ScholarCross RefCross Ref
  50. Anne Marie Kanstrup and Pernille Bertelsen. 2016. Bringing New Voices to Design of Exercise Technology: participatory design with vulnerable young adults. In Proceedings of the 14th Participatory Design Conference: Full papers Volume 1 (PDC '16), 121--130. Google ScholarGoogle ScholarDigital LibraryDigital Library
  51. Sarah Kettley, Richard Kettley, and Matthew Bates. 2015. An Introduction to the Person-centred Approach As an Attitude for Participatory Design. Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers (UbiComp/ISWC'15 Adjunct): 1101-- 1104. Google ScholarGoogle ScholarDigital LibraryDigital Library
  52. Amanda Lazar, Raymundo Cornejo, Caroline Edasis, and Anne Marie Piper. 2016. Designing for the Third Hand: Empowering Older Adults with Cognitive Impairments through Creating and Sharing. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS '16), 1047--1058. Google ScholarGoogle ScholarDigital LibraryDigital Library
  53. Amanda Lazar, Mark Diaz, Robin Brewer, Chelsea Kim, and Anne Marie Piper. 2017. Going Gray, Failure to Hire, and the Ick Factor: Analyzing How Older Bloggers Talk about Ageism. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work & Social Computing (CSCW '17). Google ScholarGoogle ScholarDigital LibraryDigital Library
  54. Amanda Lazar, Caroline Edasis, and Anne Marie Piper. 2017. Supporting People with Dementia in Digital Social Sharing. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '17): 2149--2162. Google ScholarGoogle ScholarDigital LibraryDigital Library
  55. Amanda Lazar, Caroline Edasis, and Anne Marie Piper. 2017. A Critical Lens on Dementia and Design in HCI. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '17), 2175--2188. Google ScholarGoogle ScholarDigital LibraryDigital Library
  56. Amanda Lazar and David H. Nguyen. 2017. Successful Leisure in Independent Living Communities: Understanding Older Adults' Motivations to Engage in Leisure Activities. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI), 7042--7056. Google ScholarGoogle ScholarDigital LibraryDigital Library
  57. Tuck Wah Leong and Toni Robertson. 2016. Voicing values: laying foundations for ageing people to participate in design. Proceedings of the 14th Participatory Design Conference: 31--40. Google ScholarGoogle ScholarDigital LibraryDigital Library
  58. Ann Light and Yoko Akama. 2012. The Human Touch: Participatory practice and the Role of Facilitation in Designing with Communities. Proceedings of the 12th Participatory Design Conference (PDC '12): 61--70. Google ScholarGoogle ScholarDigital LibraryDigital Library
  59. Stephen Lindsay, Katie Brittain, Daniel Jackson, Cassima Ladha, Karim Ladha, and Patrick Olivier. 2012. Empathy, participatory design and people with dementia. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12), 521--530. Google ScholarGoogle ScholarDigital LibraryDigital Library
  60. Silvia Lindtner, Shaowen Bardzell, and Jeffrey Bardzell. 2016. Reconstituting the Utopian Vision of Making: HCI Ater Technosolutionism. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16, 1390--1402. Google ScholarGoogle ScholarDigital LibraryDigital Library
  61. Vija B. Lusebrink. 2010. Assessment and Therapeutic Application of the Expressive Therapies Continuum: Implications for Brain Structures and Functions. Art Therapy: Journal of the American Art Therapy Association 27, 4: 168-- 177.Google ScholarGoogle ScholarCross RefCross Ref
  62. Julia Makhaeva, Christopher Frauenberger, and Katharina Spiel. 2016. Creating Creative Spaces for Co-Designing with Autistic Children - The Concept of a Handlungsspielraum." Proceedings of the 14th Participatory Design Conference (PDC '16): 51--60. Google ScholarGoogle ScholarDigital LibraryDigital Library
  63. Cathy A. Malchiodi (ed.). 2003. Handbook of Art Therapy. The Guilford Press.Google ScholarGoogle Scholar
  64. Jennifer Mankoff, Gillian R Hayes, and Devva Kasnitz. 2010. Disability studies as a source of critical inquiry for the field of assistive technology. In Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility (ASSETS '10), 3--10. Google ScholarGoogle ScholarDigital LibraryDigital Library
  65. Mark Matthews, Geri Gay, and Gavin Doherty. 2014. Taking part: role-play in the design of therapeutic systems. Proceedings of the 32nd annual ACM conference on Human factors in computing systems (CHI '14): 643--652. Google ScholarGoogle ScholarDigital LibraryDigital Library
  66. Mark Matthews, Stephen Voida, Saeed Abdullah, Gavin Doherty, Tanzeem Choudhury, Sangha Im, and Geri Gay. 2015. In Situ Design for Mental Illness: Considering the Pathology of Bipolar Disorder in mHealth Design. Proceedings of the 17th International Conference on HumanComputer Interaction with Mobile Devices and Services (MobileHCI '15): 86--97. Google ScholarGoogle ScholarDigital LibraryDigital Library
  67. John McCarthy and Peter Wright. Technology as Experience. MIT Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  68. Shaun McNiff. Integrating the Art in Therapy: History, Theory, and Practice. Charles C Thomas Publisher, LTD, Springfield, Illinois.Google ScholarGoogle Scholar
  69. Shaun McNiff. 1998. Trust the Process: An Artist's Guide to Letting Go. Shambhala Publications, Inc.Google ScholarGoogle Scholar
  70. Janis Lena Meissner, John Vines, Janice McLaughlin, Thomas Nappey, Jekaterina Maksimova, and Peter Wright. 2017. Do-ItYourself Empowerment as Experienced by Novice Makers with Disabilities. Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17) 1: 1053--1065. Google ScholarGoogle ScholarDigital LibraryDigital Library
  71. Laura Millen, Sue Cobb, and Harshada Patel. 2011. A method for involving children with autism in design. In Proceedings of the 10th International Conference on Interaction Design and Children (IDC '11), 185--188. Google ScholarGoogle ScholarDigital LibraryDigital Library
  72. Karyn Moffatt, Joanna McGrenere, Barbara Purves, and Maria Klawe. 2004. The Participatory Design of a Sound and Image Enhanced Daily Planner for People with Aphasia. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '04), 407--414. Google ScholarGoogle ScholarDigital LibraryDigital Library
  73. Bruce L. Moon. 2004. Art and Soul: Reflections on an Artistic Psychology. Charles C Thomas Publisher, LTD.Google ScholarGoogle Scholar
  74. Bruce L. Moon. 2008. Introduction to Art Therapy: Faith in the Product. Charles C Thomas Publisher, LTD.Google ScholarGoogle Scholar
  75. Bruce L. Moon. 2015. Ethical Issues in Art Therapy. Charles C Thomas Publisher, LTD.Google ScholarGoogle Scholar
  76. Bruce L. Moon. 2016. Art-Based Group Therapy: Theory and Practice. Charles C Thomas Publisher, LTD, Springfield, Illinois.Google ScholarGoogle Scholar
  77. Catherine Hyland Moon. 2002. Studio Art Therapy: Cultivating the Artist Identity in the Art Therapist. Jessica Kingsley Publishers.Google ScholarGoogle Scholar
  78. Catherine Hyland Moon. 2010. A History of Materials and Media in Art Therapy. In Materials & Media in Art Therapy: Critical Understandings of Diverse Artistic Vocabularies, Catherine Hyland Moon (ed.). Taylor & Francis, 3--48.Google ScholarGoogle Scholar
  79. Catherine Hyland Moon (ed.). 2010. Introduction. In Materials & Media in Art Therapy: Critical Understandings of Diverse Artistic Vocabularies. Taylor & Francis, xiii--xxxi.Google ScholarGoogle Scholar
  80. Catherine Hyland Moon. 2010. Theorizing Materiality in Art Therapy: Negotiating Meanings. In Materials & Media in Art Therapy: Critical Understandings of Diverse Artistic Vocabularies, Catherine Hyland Moon (ed.). Taylor & Francis, 49--88.Google ScholarGoogle Scholar
  81. Catherine Hyland Moon. 2010. Materials & Media in Art Therapy: Critical Understandings of Diverse Artistic Vocabularies. Taylor & Francis.Google ScholarGoogle Scholar
  82. Argyro Moraiti, Vero Vanden Abeele, Erwin Vanroye, and Luc Geurts. 2015. Empowering Occupational Therapists with a DIY-toolkit for Smart Soft Objects. Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '14): 387--394. Google ScholarGoogle ScholarDigital LibraryDigital Library
  83. Kellie Morrissey, Gavin Wood, David Green, Nadia Pantidi, and John Mccarthy. 2016. "I'm a rambler, I'm a gambler, I'm a long way from home": The Place of Props, Music, and Design in Dementia Care. Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS '16): 1008-- 1020. Google ScholarGoogle ScholarDigital LibraryDigital Library
  84. M.J. Muller. 2003. Participatory design: The third space in HCI. Human-Computer Interaction Handbook 4235: 1051--1068. Google ScholarGoogle ScholarDigital LibraryDigital Library
  85. Rafael Núñez and Walter J Freeman (eds.). 1999. Reclaiming cognition: the primacy of action, intention and emotion. Imprint Academic, Thorverton, UK. Retrieved from http://books.google.com/books?id=G01LhJnzUWM CGoogle ScholarGoogle Scholar
  86. Kristen Nygaard. 1979. The iron and metal project: Trade union participation. In Computers Dividing Man and Work -- Recent Scandinavian Research on Planning and Computers from a Trade Union Perspective, A. Sandberg (ed.). Utbildningsproduktion, Malmø, Sweden.Google ScholarGoogle Scholar
  87. Cian O'Connor, Geraldine Fitzpatrick, Malcolm Buchannan-Dick, and James McKeown. 2006. Exploratory prototypes for video: interpreting PD for a complexly disabled participant. In Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles (NordiCHI '06), 232--241. Google ScholarGoogle ScholarDigital LibraryDigital Library
  88. Hester Parr. 2006. Mental health, the arts and belongings. Transactions of the Institute of British Geographers 31, 2: 150--166.Google ScholarGoogle ScholarCross RefCross Ref
  89. Halley P. Profita, Abigale Stangl, Laura Matuszewska, Sigrunn Sky, and Shaun K. Kane. 2016. Nothing to hide: Aesthetic customization of hearing AIDS and cochlear implants in an online community. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16), 219-- 227. Google ScholarGoogle ScholarDigital LibraryDigital Library
  90. Paul A. Rodgers. 2017. Co-designing with people living with dementia. CoDesign.Google ScholarGoogle Scholar
  91. Yvonne Rogers and Gary Marsden. 2013. Does he take sugar? Moving beyond the rhetoric of compassion. interactions 20, 4: 48--57. Google ScholarGoogle ScholarDigital LibraryDigital Library
  92. Daniela K. Rosner. 2012. The Material Practices of Collaboration. In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (CSCW '12), 1155--1164. Google ScholarGoogle ScholarDigital LibraryDigital Library
  93. Elizabeth B-N. Sanders and Pieter Jan Stappers. 2008. Co-creation and the new landscapes of design. CoDesign 4, 1: 5--18.Google ScholarGoogle ScholarCross RefCross Ref
  94. Donald A. Schön. 1983. The Reflective Practitioner: How Professionals Think in Action. Basic Books, New York, New York, USA.Google ScholarGoogle Scholar
  95. Phoebe Sengers, Kirsten Boehner, Shay David, and Joseph "Jofish" Kaye. 2005. Reflective Design. In Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility (CC '05), 49--58. Google ScholarGoogle ScholarDigital LibraryDigital Library
  96. Nima Herman Shidende and Christina Mörtberg. 2014. Re-visiting design-after-design: reflecting implementation mediators connectedness in distributed participatory design activities. In Proceedings of the 13th Participatory Design Conference on Research Papers (PDC '14), 61--70. Google ScholarGoogle ScholarDigital LibraryDigital Library
  97. Kristen Shinohara and Jacob O Wobbrock. 2016. Self-conscious or self-confident? A diary study conceptualizing social accessibility of assistive technology. ACM Transactions on Accessible Computing (TACCESS) 8, 2. Google ScholarGoogle ScholarDigital LibraryDigital Library
  98. Kristen Shinohara and Jacob O. Wobbrock. 2011. In the shadow of misperception: assistive technology use and social interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11), 705--714. Google ScholarGoogle ScholarDigital LibraryDigital Library
  99. Jay Silver. 2015. The Maker Movement is about Making Meaning. Medium. Retrieved from https://medium.com/@wakeupsilver/the-makermovement-is-about-freedom-25ef8a323022Google ScholarGoogle Scholar
  100. Jesper Simonsen and Toni Robertson (eds.). 2013. Routledge International Handbook of Participatory Desgin. Routledge.Google ScholarGoogle Scholar
  101. Wina Smeenk, Janienke Sturm, and Berry Eggen. 2017. Empathic handover: how would you feel? Handing over dementia experiences and feelings in empathic co-design. CoDesign 882, March: 1--16.Google ScholarGoogle Scholar
  102. Yuling Sun, Silvia Lindtner, Xianghua Ding, Tun Lu, and Ning Gu. 2015. Reliving the Past & Making a Harmonious Society Today: A Study of Elderly Electronic Hackers in China. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '15), 3933--3942. Google ScholarGoogle ScholarDigital LibraryDigital Library
  103. Joshua G. Tanenbaum, Amanda M. Williams, Audrey Desjardins, and Karen Tanenbaum. 2013. Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: 2603--2612. Google ScholarGoogle ScholarDigital LibraryDigital Library
  104. Jakob Tholander, Maria Normark, and Chiara Rossitto. 2012. Understanding agency in interaction design materials. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). Google ScholarGoogle ScholarDigital LibraryDigital Library
  105. Stephen Uzor, Lynne Baillie, and Dawn Skelton. 2012. Senior designers: empowering seniors to design enjoyable falls rehabilitation tools. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12): 1179-- 1188. Google ScholarGoogle ScholarDigital LibraryDigital Library
  106. Randy M. Vick. 2003. A Brief History of Art Therapy. In Handbook of Art Therapy, Cathy A. Malchiodi (ed.). The Guilford Press.Google ScholarGoogle Scholar
  107. John Vines, Mark Blythe, Paul Dunphy, Vasilis Vlachokyriakos, Isaac Teece, Andrew Monk, and Patrick Olivier. 2012. Cheque Mates: Participatory design of digital payments with eighty somethings. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12): 1189-- 1198. Google ScholarGoogle ScholarDigital LibraryDigital Library
  108. John Vines, Rachel Clarke, Peter Wright, John McCarthy, and Patrick Olivier. 2013. Configuring participation: on how we involve people in design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13), 429--438. Google ScholarGoogle ScholarDigital LibraryDigital Library
  109. Jonathan Waddington, Conor Linehan, Kathrin Gerling, Kieran Hicks, and Timothy L Hodgson. 2015. Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15), 3533--3542. Google ScholarGoogle ScholarDigital LibraryDigital Library
  110. Greg Wadley, Reeva Lederman, John Gleeson, and Mario Alvarez-Jimenez. 2013. Participatory design of an online therapy for youth mental health. In Proceedings of the 25th Australian ComputerHuman Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI '13), 517--526. Google ScholarGoogle ScholarDigital LibraryDigital Library
  111. Jenny Waycott and Hilary Davis. 2017. Sharing the housebound experience through visual storytelling. In Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (C&C '17), 2--14. Google ScholarGoogle ScholarDigital LibraryDigital Library
  112. Kristin Williams, Karyn Moffatt, Denise McCall, and Leah Findlater. 2015. Designing Conversation Cues on a Head-Mounted Display to Support Persons with Aphasia. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15): 231--240. Google ScholarGoogle ScholarDigital LibraryDigital Library
  113. Stephanie Wilson, Abi Roper, Jane Marshall, Julia Galliers, Niamh Devane, Tracey Booth, and Celia Woolf. 2015. Codesign for people with aphasia through tangible design languages. CoDesign 11, 1: 21--34.Google ScholarGoogle ScholarCross RefCross Ref
  114. Mike Wu, Ron Baecker, and Brian Richards. 2005. Participatory design of an orientation aid for amnesics. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '05), 511--520. Google ScholarGoogle ScholarDigital LibraryDigital Library
  115. Mike Wu, Brian Richards, and Ron Baecker. 2004. Participatory design with individuals who have amnesia. In Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices Volume 1 (PDC 04), 214--223. Google ScholarGoogle ScholarDigital LibraryDigital Library
  116. http://arttherapy.org.Google ScholarGoogle Scholar

Index Terms

  1. Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
      April 2018
      8489 pages
      ISBN:9781450356206
      DOI:10.1145/3173574

      Copyright © 2018 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 April 2018

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      CHI '18 Paper Acceptance Rate666of2,590submissions,26%Overall Acceptance Rate6,199of26,314submissions,24%

      Upcoming Conference

      CHI '24
      CHI Conference on Human Factors in Computing Systems
      May 11 - 16, 2024
      Honolulu , HI , USA

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader