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Social Affordances at Play: Game Design Toward Socio-Technical Innovation

Published:21 April 2018Publication History

ABSTRACT

In this paper we propose that game design strategies and theories can be useful tools for supporting the design of innovative socio-technical systems aimed at supporting social co-presence. We support this proposal with an annotated portfolio of a series of research prototype games that investigate sensor affordances and configurations to sustain and enhance social co-presence. We introduce relevant theory from game studies (the magic circle; the MDA (mechanics/dynamics/aesthetics framework)) to help ground and guide the use of game design in HCI practice. We conclude with recommendations for adopting game design as a supplementary research technique, with caveats about the limits of the approach.

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    • Published in

      cover image ACM Conferences
      CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
      April 2018
      8489 pages
      ISBN:9781450356206
      DOI:10.1145/3173574

      Copyright © 2018 ACM

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      Publication History

      • Published: 21 April 2018

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      CHI '18 Paper Acceptance Rate666of2,590submissions,26%Overall Acceptance Rate6,199of26,314submissions,24%

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