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The Ambient Birdhouse: An IoT Device to Discover Birds and Engage with Nature

Published: 21 April 2018 Publication History

Abstract

We introduce the Ambient Birdhouse, a novel IoT design for the home that seeks to encourage awareness and discovery of birds outside. People increasingly have routines and technologies that disconnect them from nature. Moreover birds are hard to come to know, seen but not heard, heard but not seen, or simply around when we are not. The Ambient Birdhouse aims to reconcile these positions, by using local bird media to leverage people's playfulness and curiosity, calmly sustain interest over time and ultimately to garner interest and engagement in nature and conservation projects. We trialled the Ambient Birdhouse with five families. Key findings are that the playful nature of the Birdhouse has an immediate grasp on children, and through them on the rest of the family. Children were prompt to learn bird calls, and invented and played games that involved the Birdhouse. Learning strategies emerged spontaneously from family routines and arrangements, with each family creating different moments and spaces for learning.

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    cover image ACM Conferences
    CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    8489 pages
    ISBN:9781450356206
    DOI:10.1145/3173574
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 21 April 2018

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    Author Tags

    1. birdhouse
    2. internet of things
    3. learning
    4. social computing

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    CHI '18 Paper Acceptance Rate 666 of 2,590 submissions, 26%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    • (2025)Enhancing child–nature interactions through design: An empirical study of the emotions, perspectives and experiences of nature among South Korea's urban Generation Alpha childrenPeople and Nature10.1002/pan3.70005Online publication date: 17-Feb-2025
    • (2024)Nature Networks: Designing for nature data collection and sharing from local to globalProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661520(1439-1452)Online publication date: 1-Jul-2024
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    • (2023)Embodying Wind through Flare: How Natural Phenomena Can Contribute to Enriching the Design of Interactive SystemsProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572743(1-11)Online publication date: 26-Feb-2023
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