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Exploring the Weak Association between Flow Experience and Performance in Virtual Environments

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Published:21 April 2018Publication History

ABSTRACT

Many studies conducted in non-virtual activities have shown that flow significantly influences performance, yet studies in virtual activities often reveal only a weak association. This paper begins by building a theoretical explanatory model, and then conducts 3 empirical studies to explore this question. Study 1 exams the mechanism of weak association in two virtual activities. Study 2 tests the effectiveness of a potential approach to strengthen this association. In Study 3 we applied our proposed model and design approach to optimize a VR tennis game. Results show that the influence of flow on performance was not significant in those virtual activities where the primary task and the operation of interactive artifacts were less congruent such that the artifacts can lead to flow experience that is independently of the primary task. Our research offers a theoretical and empirical basis on how to optimize virtual environment design and maximize positive effect of the flow experience.

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      • Published in

        cover image ACM Conferences
        CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
        April 2018
        8489 pages
        ISBN:9781450356206
        DOI:10.1145/3173574

        Copyright © 2018 ACM

        © 2018 Association for Computing Machinery. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of the United States government. As such, the United States Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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        • Published: 21 April 2018

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