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Trusting Strangers in Immersive Virtual Reality

Published:05 March 2018Publication History

ABSTRACT

Social interactions in immersive virtual reality (IVR) benefit from more realistic designed avatars whilst head mounted displays (HMD) are simultaneously offering virtual reality experiences with improving levels of immersion and presence. The combination of these developments creates a need to understand how users remit trust towards avatars in IVR. We evaluated trust towards two categories of avatars (robot vs. human-like) in VR by conducting a lab study (N=2l) where participants had to play a trust game (TG) with each avatar. Our findings highlight that although the trust game revealed equal trust levels towards both categories of avatars, participants felt a significant sense of "togetherness" with the human-like avatar compared to the robot.

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  1. Trusting Strangers in Immersive Virtual Reality

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    • Published in

      cover image ACM Conferences
      IUI '18 Companion: Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion
      March 2018
      141 pages
      ISBN:9781450355711
      DOI:10.1145/3180308

      Copyright © 2018 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 March 2018

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      • poster
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      • Refereed limited

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      Overall Acceptance Rate683of2,684submissions,25%

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