skip to main content
10.1145/3196709.3196795acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
research-article

Guardians of Practice: A Contextual Inquiry of Failure-Mitigation Strategies within Creative Practices

Published: 08 June 2018 Publication History

Abstract

Failure, whether it be "complete-and-utter" or "a minor setback", occurs in a variety of different creative practices, yet how it is perceived, handled, and recovered from is a lesser explored design space. Failing to address these perceptions of failure can have psychological repercussions, discourage users from continuing a practice, and form cultural stigma such as those associated with STEM fields. However, mediating practices to develop a culture of resiliency and perseverance is key to sustaining a (lifelong) practice and reshaping pedagogical strategies. In this work, we outline the design space of "guardians", or elements of a creative practice that mitigate the psychological effects of failure. Through contextual inquiry, we contribute an inventory of failure-mitigation strategies from a variety of creative disciplines. We synthesize guidelines for the design of new guardians and present a preliminary exploration of guardians for the lasercutting practice -- effigies and test tags.

References

[1]
Carol S. Dweck. 2010. Even geniuses work hard. 68, 1 (2010), 16--20.
[2]
Sarah Fox, Rachel Rose Ulgado, and Daniela Rosner. 2015. Hacking Culture, Not Devices: Access and Recognition in Feminist Hackerspaces. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '15). ACM, New York, NY, USA, 56--68.
[3]
William Gaver, John Bowers, Tobie Kerridge, Andy Boucher, and Nadine Jarvis. 2009. Anatomy of a Failure: How We Knew when Our Design Went Wrong, and What We Learned from It. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). ACM, New York, NY, USA, 2213--2222.
[4]
Martie Geiger-Ho. 2012. The Worship of Kiln Gods: From the Temples of China to the Studios of Western Potters. Outskirts Press.
[5]
Aziz Ghefaili. 2003. Cognitive apprenticeship, technology, and the contextualization of learning environments. Journal of Educational Computing, Design & Online Learning 4, 1 (2003), 1--27.
[6]
Bruce Hanington and Bella Martin. 2012. Universal methods of design: 100 ways to research complex problems, develop innovative ideas, and design effective solutions. Rockport Publishers.
[7]
Karen Holtzblatt and Sandra Jones. 1993. Contextual inquiry: A participatory technique for system design. Participatory design: Principles and practices (1993), 177--210.
[8]
Joy Kim, Avi Bagla, and Michael S. Bernstein. 2015. Designing Creativity Support Tools for Failure. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (C&C '15). ACM, New York, NY, USA, 157--160.
[9]
Danielle Lindemann, Dana Britton, and Elaine Zundl. 2016. "I Don't Know Why They Make It So Hard Here": Institutional Factors and Undergraduate Women's STEM Participation. International Journal of Gender, Science and Technology 8, 2 (2016), 221--241. http://genderandset.open.ac.uk/index.php/genderandset/ article/view/435
[10]
Jakob Nielsen and Rolf Molich. 1990. Heuristic evaluation of user interfaces. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, 249--256.
[11]
Nicolas Nova. 2010. Relying on Failures in Design Research. interactions 17, 5 (Sept. 2010), 68--69.
[12]
Seymour Papert and Idit Harel. 1991. Situating constructionism. Constructionism 36, 2 (1991), 1--11.
[13]
David Pye. 1968. The nature and art of workmanship. Cambridge UP.
[14]
James Reason. 2000. Human error: models and management. BMJ: British Medical Journal 320, 7237 (2000), 768.
[15]
Donald A Schon. 1984. The reflective practitioner: How professionals think in action. Vol. 5126. Basic books.
[16]
Anselm Strauss and Juliet Corbin. 1990. Open coding. Basics of qualitative research: Grounded theory procedures and techniques 2, 1990 (1990), 101--121.
[17]
Cesar Torres, Wilmot Li, and Eric Paulos. 2016. ProxyPrint: Supporting Crafting Practice through Physical Computational Proxies. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems. ACM, 158--169.
[18]
Anna Vallgårda and Ylva Fernaeus. 2015. Interaction design as a bricolage practice. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 173--180.
[19]
Jiajie Zhang, Vimla L Patel, Todd R Johnson, and Edward H Shortliffe. 2004. A cognitive taxonomy of medical errors. Journal of biomedical informatics 37, 3 (2004), 193--204.

Cited By

View all
  • (2024)Advancing Creative Physical Computing Education: Designing, Sharing, and Taxonomizing Instructional InterventionsCompanion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3658396(385-388)Online publication date: 1-Jul-2024
  • (2024)Crip Reflections on Designing with Plants: Intersecting Disability Theory, Chronic Illness, and More-than-Human Design✱Proceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661509(1044-1058)Online publication date: 1-Jul-2024
  • (2024)Anther: Cross-Pollinating Communities of Practice via Video TutorialsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660727(1991-2005)Online publication date: 1-Jul-2024
  • Show More Cited By

Index Terms

  1. Guardians of Practice: A Contextual Inquiry of Failure-Mitigation Strategies within Creative Practices

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    DIS '18: Proceedings of the 2018 Designing Interactive Systems Conference
    June 2018
    1418 pages
    ISBN:9781450351980
    DOI:10.1145/3196709
    This work is licensed under a Creative Commons Attribution-ShareAlike International 4.0 License.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 June 2018

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. creativity
    2. error mitigation
    3. failure design
    4. makerspaces

    Qualifiers

    • Research-article

    Funding Sources

    • Microsoft Research

    Conference

    DIS '18
    Sponsor:

    Acceptance Rates

    DIS '18 Paper Acceptance Rate 107 of 487 submissions, 22%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

    Upcoming Conference

    DIS '25
    Designing Interactive Systems Conference
    July 5 - 9, 2025
    Funchal , Portugal

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)54
    • Downloads (Last 6 weeks)3
    Reflects downloads up to 02 Mar 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Advancing Creative Physical Computing Education: Designing, Sharing, and Taxonomizing Instructional InterventionsCompanion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3658396(385-388)Online publication date: 1-Jul-2024
    • (2024)Crip Reflections on Designing with Plants: Intersecting Disability Theory, Chronic Illness, and More-than-Human Design✱Proceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661509(1044-1058)Online publication date: 1-Jul-2024
    • (2024)Anther: Cross-Pollinating Communities of Practice via Video TutorialsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660727(1991-2005)Online publication date: 1-Jul-2024
    • (2024)Queering/Cripping Technologies of ProductivityExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3644067(1-12)Online publication date: 11-May-2024
    • (2024)Understanding fraudulence in online qualitative studies: From the researcher's perspectiveProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642732(1-17)Online publication date: 11-May-2024
    • (2024)Museum Educators Perspective of Failure: A Collective Frame AnalysisCurator: The Museum Journal10.1111/cura.12662Online publication date: 19-Nov-2024
    • (2023)Cogcues: Shifting Perception through Interactive Projected Cues in Still Life DrawingProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593332(171-184)Online publication date: 19-Jun-2023
    • (2023)Intelligent Coaching Systems: Understanding One-to-many Coaching for Ill-defined Problem SolvingProceedings of the ACM on Human-Computer Interaction10.1145/35796147:CSCW1(1-24)Online publication date: 16-Apr-2023
    • (2023)Kaleidoscope: A Reflective Documentation Tool for a User Interface Design CourseProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581255(1-19)Online publication date: 19-Apr-2023
    • (2022)Creative and Motivational Strategies Used by Expert Creative PractitionersProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3532870(323-335)Online publication date: 20-Jun-2022
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media