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Child designers creating personas to diversify design perspectives and concepts for their own technology enhanced library

Published: 19 June 2018 Publication History

Abstract

We report on a participatory design project that explored the use of child-created Personas to enable child designers to empathize with other children thereby contributing multiple divergent perspectives. The ongoing project aims to promote reading and creative writing skills among young children in Namibia. For decades libraries worldwide have been the key actors in fostering reading. Hence, in order to maintain their relevance, they are being re-conceptualized to cater for new needs and aspirations in the 21st century. In Namibia, dysfunctional public and school library services are lagging behind in this renovation effort, and are not contributing to the promotion of a reading culture. In an ongoing collaboration with a school in Windhoek, to design and implement an interactive tech library, 19 young learners engaged in weekly participatory design workshops to redesign their own school library. The children first created four distinct Personas for which they then modelled spaces and technologies. This paper reflects on the techniques used to enable children to become active design partners and to gain an understanding of designing for other children.

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  • (2024)Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player ExperiencesProceedings of the ACM on Human-Computer Interaction10.1145/36771128:CHI PLAY(1-33)Online publication date: 15-Oct-2024
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    cover image ACM Conferences
    IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and Children
    June 2018
    789 pages
    ISBN:9781450351522
    DOI:10.1145/3202185
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 19 June 2018

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    Author Tags

    1. Namibia
    2. children
    3. design
    4. interactive tech library
    5. participatory design
    6. persona
    7. reading experiences

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    IDC '18: Interaction Design and Children
    June 19 - 22, 2018
    Trondheim, Norway

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    IDC '18 Paper Acceptance Rate 28 of 96 submissions, 29%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    June 23 - 26, 2025
    Reykjavik , Iceland

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    Cited By

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    • (2024)Setting up classroom libraries in rural areas: The case of Mogodumo circuit in LimpopoSouth African Journal of Education10.15700/v44n1a231544:1(1-8)Online publication date: 29-Feb-2024
    • (2024)Setting up classroom libraries in rural areas: The case of Mogodumo circuit in LimpopoSouth African Journal of Education10.15700/saje.v44n1a231544:1(1-8)Online publication date: 29-Feb-2024
    • (2024)Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player ExperiencesProceedings of the ACM on Human-Computer Interaction10.1145/36771128:CHI PLAY(1-33)Online publication date: 15-Oct-2024
    • (2024)Co-design of an Extended Reality Escape Room with Primary School StudentsProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659387(744-748)Online publication date: 17-Jun-2024
    • (2024)Creating Personas of Parents of Young Children Based on Balancing PrioritiesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655790(105-118)Online publication date: 17-Jun-2024
    • (2024)A Review of Cultural Impact on Children’s Play Perception and Digital GamesHCI International 2024 – Late Breaking Papers10.1007/978-3-031-76812-5_23(341-351)Online publication date: 15-Dec-2024
    • (2023)Co-Designing Technologies with ChildrenProceedings of the 4th African Human Computer Interaction Conference10.1145/3628096.3629075(300-303)Online publication date: 27-Nov-2023
    • (2023)Supporting Noise Sensitivity and Emotion Regulation with ChildrenProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593887(522-526)Online publication date: 19-Jun-2023
    • (2023)Child-Centered Design in the Digital World: Investigating the Implications of the Age-Appropriate Design Code for Interactive Digital MediaProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589370(289-297)Online publication date: 19-Jun-2023
    • (2023)Children’s opportunities for play in the built environment: a scoping reviewChildren's Geographies10.1080/14733285.2023.221450521:6(1154-1170)Online publication date: 21-Jun-2023
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