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A Rowing Game Based on Motion Similarity of Two Players

Published:21 May 2018Publication History

ABSTRACT

In this paper, we present a virtual reality (VR) framework to play the rowing game based on motion similarity of two players. Rowing is a sport in which a good harmony between players should be made for their rowing motions in order to accelerate the boat. We exploit this characteristic to develop a two-player VR rowing game which encourages good teamwork of the players to row their boat fast in a virtual environment. To do so, we propose a novel method to efficiently compute motion similarity of two players for their rowing behaviors. Our framework captures motions of the players with motion capture cameras and evaluates their similarity based on the proposed method. Then, the similarity is used to determine the speed of the boat and the boat state is visualized on a curved projection screen to construct a realistic VR environment.

References

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  1. A Rowing Game Based on Motion Similarity of Two Players

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            cover image ACM Other conferences
            CASA 2018: Proceedings of the 31st International Conference on Computer Animation and Social Agents
            May 2018
            101 pages
            ISBN:9781450363761
            DOI:10.1145/3205326

            Copyright © 2018 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 21 May 2018

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            • research-article
            • Research
            • Refereed limited

            Acceptance Rates

            CASA 2018 Paper Acceptance Rate18of110submissions,16%Overall Acceptance Rate18of110submissions,16%

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