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Dynamic Adaptive Point Cloud Streaming

Published:12 June 2018Publication History

ABSTRACT

High-quality point clouds have recently gained interest as an emerging form of representing immersive 3D graphics. Unfortunately, these 3D media are bulky and severely bandwidth intensive, which makes it difficult for streaming to resource-limited and mobile devices. This has called researchers to propose efficient and adaptive approaches for streaming of high-quality point clouds.

In this paper, we run a pilot study towards dynamic adaptive point cloud streaming, and extend the concept of dynamic adaptive streaming over HTTP (DASH) towards DASH-PC, a dynamic adaptive bandwidth-efficient and view-aware point cloud streaming system. DASH-PC can tackle the huge bandwidth demands of dense point cloud streaming while at the same time can semantically link to human visual acuity to maintain high visual quality when needed. In order to describe the various quality representations, we propose multiple thinning approaches to spatially sub-sample point clouds in the 3D space, and design a DASH Media Presentation Description manifest speci.c for point cloud streaming. Our initial evaluations show that we can achieve signi.cant bandwidth and performance improvement on dense point cloud streaming with minor negative quality impacts compared to the baseline scenario when no adaptations is applied.

References

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  1. Dynamic Adaptive Point Cloud Streaming

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    • Published in

      cover image ACM Conferences
      PV '18: Proceedings of the 23rd Packet Video Workshop
      June 2018
      89 pages
      ISBN:9781450357739
      DOI:10.1145/3210424

      Copyright © 2018 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 12 June 2018

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      • research-article
      • Research
      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate8of23submissions,35%

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