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Kindness is Contagious: Demonstration of a Persuasive Intervention for Wellbeing

Published: 02 July 2018 Publication History

Abstract

Participating in kindness activities, being generous and showing gratitude, can help people increase their overall happiness levels and improve their levels of wellbeing. This paper describes an installation which will run during the UMAP 2018 Conference. We demonstrate how a gamified digital behavior change intervention can be used to encourage people of different personality types to engage in simple acts of kindness. The system will have implications for future work on personalising persuasive interventions for wellbeing and developing user models through self-assessment and objective behavioural outcomes.

References

[1]
Robert Cialdini. 1991. The Psychology of Influence and Persuasion. NY Quill, NY.
[2]
Ana Ciocarlan, Judith Masthoff, and Nir Oren. 2017 a. Kindness is Contagious: Exploring Engagement in a Gamified Persuasive Intervention for Wellbeing. In Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing, ACM SIGCHI Annual Symposium CHI PLAY 2017.
[3]
Ana Ciocarlan, Judith Masthoff, and Nir Oren. 2017 b. Qualitative Study into Adapting Persuasive Games for Mental Wellbeing to Personality, Stressors and Attitudes. In Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization (UMAP '17). ACM, New York, NY, USA, 402--407.
[4]
Ana Ciocarlan, Judith Masthoff, and Nir Oren. 2018. In Press. Kindness is contagious: Study into Exploring Engagement and Adapting Persuasive Games for Wellbeing. In Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization (UMAP '18). ACM.
[5]
B. J. Fogg. 2003. Persuasive Technology: Using computers to change what we think and do. Morgan Kaufmann, San Francisco.
[6]
S. D. Gosling, P. J. Rentfrow, and W. B. Jr. Swann. 2003. A Very Brief Measure of the Big Five Personality Domains. Journal of Research in Personality Vol. 37 (2003), 504--528.
[7]
Sonja Lyubomirsky, R. Dickerhoof, J.K. Boehm, and K.M. Sheldon. 2011. Becoming happier takes both a will and a proper way: an experimental longitudinal intervention to boost well-being. Emotion Vol. 11 (2011), 391--402.
[8]
Sonja Lyubomirsky, Kennon Sheldon, and David Schkade. 2005. Pursuing happiness: The architecture of sustainable change. Review of General Psychology Vol. 9, 2 (2005), 111--131.
[9]
Soyoung Q. Park, Thorsten Kahnt, Azade Dogan, Sabrina Strang, Ernst Fehr, and Philippe N. Tobler. 2017. A neural link between generosity and happiness. Nature Communications Vol. 8, 15964 (2017).

Cited By

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  • (2022)Co-Orb: Fostering Remote Workplace Gratitude with IoT TechnologyExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3514488(1-6)Online publication date: 27-Apr-2022

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Published In

cover image ACM Conferences
UMAP '18: Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization
July 2018
349 pages
ISBN:9781450357845
DOI:10.1145/3213586
  • General Chairs:
  • Tanja Mitrovic,
  • Jie Zhang,
  • Program Chairs:
  • Li Chen,
  • David Chin
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 July 2018

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Author Tags

  1. adaptation
  2. engagement
  3. kindness
  4. personality
  5. persuasive games
  6. persuasive technology
  7. wellbeing

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  • Demonstration

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UMAP '18
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UMAP '18 Paper Acceptance Rate 26 of 93 submissions, 28%;
Overall Acceptance Rate 162 of 633 submissions, 26%

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UMAP '25

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View all
  • (2022)Co-Orb: Fostering Remote Workplace Gratitude with IoT TechnologyExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3514488(1-6)Online publication date: 27-Apr-2022

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