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Did We Just Travel to the Past? Building and Evaluating With Cultural Presence Different Modes of VR-Mediated Experiences in Virtual Archaeology

Published:13 February 2019Publication History
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Abstract

Over the past years, Virtual Archaeology has introduced more experiential elements in virtual reconstructions, therefore going beyond the traditional visualization of 3D architectural models. In the case of dissemination, these experiences equate to a trip in time, in which users witness what the past was like and learn about it. However, due to a lack of explicit theoretical frameworks and/or systematic evaluation focusing on such experiential elements, it is uncertain whether the intended goals are achieved and why. Based on a novel theoretical framework arising from the concept of Cultural Presence, this article will investigate if and how current virtual environments achieve the feeling of traveling to the past. To that end, six different virtual reconstructions of the Neolithic site of Çatalhöyük (Turkey) were built and evaluated in a between-subjects experiment. The results support the role of content meaningfulness, responsive characters, enhanced interaction, and multisensory realism in the achievement of successful Virtual Reality--mediated experiences.

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      cover image Journal on Computing and Cultural Heritage
      Journal on Computing and Cultural Heritage   Volume 12, Issue 1
      Special Issue on the Evaluation of Digital Cultural Resources
      February 2019
      151 pages
      ISSN:1556-4673
      EISSN:1556-4711
      DOI:10.1145/3313804
      Issue’s Table of Contents

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      Publication History

      • Published: 13 February 2019
      • Accepted: 1 December 2018
      • Revised: 1 July 2018
      • Received: 1 January 2018
      Published in jocch Volume 12, Issue 1

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