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Direct 3D interaction with smart objects
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
London, United Kingdom
Pages: 124 - 130  
Year of Publication: 1999
ISBN:1-58113-141-0
Authors
Marcelo Kallmann  EPFL - LIG - Computer Graphics Lab, Swiss Federal Institute of Technology, CH-1015, Lausanne, EPFL - LIG
Daniel Thalmann  EPFL - LIG - Computer Graphics Lab, Swiss Federal Institute of Technology, CH-1015, Lausanne, EPFL - LIG
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 10,   Downloads (12 Months): 82,   Citation Count: 4
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ABSTRACT

Performing 3D interactions with virtual objects easily becomes a complex task, limiting the implementation of larger applications. In order to overcome some of these limitations, this paper describes a framework where the virtual object aids the user to accomplish a pre-programmed possible interaction. Such objects are called Smart Objects, in the sense that they know how the user can interact with them, giving clues to aid the interaction. We show how such objects are constructed, and exemplify the framework with an application where the user, wearing a data glove, can easily open and close drawers of some furniture.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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R. Boulic, S. Rezzonico, and D. Thalmann, "Multi Finger Manipulation of Virtual Objects", Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, 67-74, 1996.
 
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K. Bowyer, S. Cameron, G. Jared, R. Martin, A. Middleditch, M. Sabin, and J. Woodwark, "Introducing Djinn - A Geometric Interface for Solid Modelling", Information Geometers, ISBN 1-874728-08-9, 24pp, 1995.
 
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N. Farenc, S. R. Musse, E. Schweiss, M. Kallmann, O. Aune, R. Boulic, and D. Thalmann, "A Paradigm for Controlling Virtual Humans in Urban Environment Simulations", Applied Artificial Intelligence Journal, 1999, to appear.
 
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C. Hand, "A Survey of 3D interaction Techniques", Computer Graphics Forum 16(5), 269-281, 1997.
 
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M. Kallmann and D. Thalmann, "Modeling Objects for Interaction Tasks", Proceedings of the 9th Eurographics Workshop on Computer Animation and Simulation, 73-86, Lisbon, Portugal, 1998.
 
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Y. Kitamura, A. Yee, and F. Kishino, "A Sophisticated Manipulation Aid in a Virtual Environment using Dynamic Constraints among Object Faces", Presence, 7(5), 460-477, October, 1998.
 
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S. Parry-Barwick, and A. Bowyer, "Is the Features Interface Ready?", In "Directions in Geometric Computing", Ed. Martin R., Information Geometers Ltd, UK, Cap. 4, 129- 160, 1993.
 
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A. Pentland, "Machine Understanding of Human Action", 7th international Forum on Frontier of Telecom Technology, Tokyo, Japan, 1995.
 
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K.M. Stanney, R. R. Mourant, and R. S. Kennedy, "Human Factors Issues in Virtual Environments: A Review of the Literature", Presence, 7(4), 327-351, August, 1998.
 
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The Virtual Reality Modelling Language, VRML, http://www.vrml.org.
 
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J.J. Gibson, "The theory of affordances", In R. Shaw & J. Brandsford (eds.), Perceiving, Acting and Knowing. Hillsdale, NJ:Erlbaum, 1977.


Collaborative Colleagues:
Marcelo Kallmann: colleagues
Daniel Thalmann: colleagues

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