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A unified approach to interference problems using a triangle processor
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 12th annual conference on Computer graphics and interactive techniques table of contents
Pages: 141 - 149  
Year of Publication: 1985
ISBN:0-89791-166-0
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Author
Fujio Yamaguchi  Kyushu Institute of Design, Fukuoka, Japan, 4-9-1, Shiobaru, Minami-ku, Fukuoka 815 Japan
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 22,   Citation Count: 3
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ABSTRACT

Triangulation is an efficient way to simplify and unify interference problems, such as hidden line and surface elimination and Boolean shape operations in solid modeling. Almost all of the processing relevant to a triangle can be performed by computing some 4 x 4 determinants. The author proposes a hardware processor (TRIANGLE PROCESSOR) that quickly intersects a triangle with a point, a line segment, or another triangle. Various applications of the TRIANGLE PROCESSOR are explained in this paper, including applications to face and volume triangulations.The author stresses that the triangulation approach and the TRIANGLE PROCESSOR simplify, speed up and unify various types of processing relating to interference.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Watkins, G.S. : A Real-Time Visible Surface Algorithm, Univ. of Utah Comput. Sci. Dept., UTEC-CSc-70-101, June 1970.
 
2
Yamaguchi, Fujio & Toshiya Tokieda : A Visible Line and Surface Detection Algorithm Created Through a Taxonomical Study, Proceeding of CAD/CAM, Robotics and Automation Conference, Arizona, 1985. Arizona, 1985.
 
3
Yamaguchi, Fujio & Toshiya Tokieda : AUnified Algorithm for Boolean Shape Operations, 1EEE Computer Graphics and Applications, Vol.4, No.6 (June) 1984.
 
4
in preparation.
 
5
Yoneda, K., M. Muramatsu & F. Yamaguchi : Determining Intersections between two Free Form Bodies Using the TRIANGLE PROCESSOR, Spring Conference of the Japan Society of Precision Engineering, 1985.
 
6
see "INTERACTIVE COMPUTER GRAPHICS" by Giloi, Prentice-Hall, 1978.
 
7
in preparation.
 
8
Wordenweber, Burkard : Surface Triangulation for Picture Production, 1EEE Computer Graphics and Applications, Vol.3, No.8 (Nov.), 1983.
 
9
Lewis, B.A. and J.S. Robinson : Triangulation of Planar Regions with Applications, Computer Journal, Vol.21, No.4, 1979.
 
10
Wordenweber, Burkard : Volume Triangulation, CAD group document 110, Computer Laboratory, Cambridge University, 1980.



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