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OverTop: Breaking the Boundaries of Tangible Tabletop Environments

Published:08 October 2018Publication History

ABSTRACT

Tabletop computers have been set out to change the way people work by providing a display on the table surface. Still they're only flat displays with digital content behind a glass screen. Tangibles extended the interface into the third dimension. However, the content still sticks mostly to the screen or is projected onto rigid objects. In this work, we present OverTop, a concept for providing a full three-dimensional interaction experience for both content and interface. We introduce three different layers, where both content and interfaces can be presented: Below, On, and Above. Using these three layers, OverTop extends the design space of tabletop interfaces to the area above traditional tabletop workplaces, opening up new interaction and visualization possibilities.

References

  1. Genki Furumi, Daisuke Sakamoto, and Takeo Igarashi. 2012. SnapRail: a tabletop user interface widget for addressing occlusion by physical objects. In Proc. ITS. 193--196. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Chunyuan Liao, Hao Tang, Qiong Liu, Patrick Chiu, and Francine Chen. 2010. FACT: fine-grained cross-media interaction with documents via a portable hybrid paper-laptop interface. In Proc. ACM MM. 361--370. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Jun Rekimoto and Masanori Saitoh. 1999. Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments. In Proc. CHI. 378--385. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Jan Riemann, Mohammadreza Khalilbeigi, Niloofar Dezfuli, and Max Mühlhäuser. 2015. StackTop: Hybrid Physical-Digital Stacking on Interactive Tabletops. In Proc. CHI EA. 1127--1132. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Pierre Wellner. 1993. Interacting with Paper on the DigitalDesk. Com. ACM (1993), 87--96. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. OverTop: Breaking the Boundaries of Tangible Tabletop Environments

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    • Published in

      cover image ACM Conferences
      UbiComp '18: Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers
      October 2018
      1881 pages
      ISBN:9781450359665
      DOI:10.1145/3267305

      Copyright © 2018 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 8 October 2018

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      • poster
      • Research
      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate764of2,912submissions,26%

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