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Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction

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Published:13 October 2018Publication History

ABSTRACT

We describe a flying broom application inspired by the Harry Potter world that we developed for the Destiny-class CyberCANOE - a surround screen hybrid reality environment (HRE). This application uses a broom shaped tangible controller that allows the player to use their body to steer. Our intention with this work is to encourage users to fully engage with the 320° surround view the Destiny environment offers.

References

  1. Noel Kawano, Ryan Theriot, Jack Lam, Eric Wu, Andrew Guagliardo, Dylan Kobayashi, Alberto Gonzalez, Ken Uchida, and Jason Leigh. 2017. The Destiny-class CyberCANOE--a surround screen, stereoscopic, cyber-enabled collaboration analysis navigation and observation environment. Electronic Imaging 2017, 3 (2017), 25--30.Google ScholarGoogle ScholarCross RefCross Ref
  2. Mark Mine. 2003. Towards virtual reality for the masses: 10 years of research at Disney's VR studio. In Proceedings of the workshop on Virtual environments 2003. ACM, 11--17. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. JK Rowling. 1997. Harry Potter and the Philosopher's Stone. London: Bloomsbury 20101 (1997), 336.Google ScholarGoogle Scholar

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  1. Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction

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    • Published in

      cover image ACM Conferences
      SUI '18: Proceedings of the 2018 ACM Symposium on Spatial User Interaction
      October 2018
      203 pages
      ISBN:9781450357081
      DOI:10.1145/3267782

      Copyright © 2018 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 13 October 2018

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      Qualifiers

      • poster
      • Research
      • Refereed limited

      Acceptance Rates

      SUI '18 Paper Acceptance Rate19of61submissions,31%Overall Acceptance Rate86of279submissions,31%

      Upcoming Conference

      SUI '24
      ACM Symposium on Spatial User Interaction
      October 7 - 8, 2024
      Trier , Germany

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