ABSTRACT
We describe a flying broom application inspired by the Harry Potter world that we developed for the Destiny-class CyberCANOE - a surround screen hybrid reality environment (HRE). This application uses a broom shaped tangible controller that allows the player to use their body to steer. Our intention with this work is to encourage users to fully engage with the 320° surround view the Destiny environment offers.
- Noel Kawano, Ryan Theriot, Jack Lam, Eric Wu, Andrew Guagliardo, Dylan Kobayashi, Alberto Gonzalez, Ken Uchida, and Jason Leigh. 2017. The Destiny-class CyberCANOE--a surround screen, stereoscopic, cyber-enabled collaboration analysis navigation and observation environment. Electronic Imaging 2017, 3 (2017), 25--30.Google ScholarCross Ref
- Mark Mine. 2003. Towards virtual reality for the masses: 10 years of research at Disney's VR studio. In Proceedings of the workshop on Virtual environments 2003. ACM, 11--17. Google ScholarDigital Library
- JK Rowling. 1997. Harry Potter and the Philosopher's Stone. London: Bloomsbury 20101 (1997), 336.Google Scholar
Index Terms
- Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction
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