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Forum on Video Games for Mental Health

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Published:23 October 2018Publication History

ABSTRACT

Over the recent years, mental health has become a major disease burden globally. Untreated mental illness has serious consequences for the individual, resulting in lower quality of life and has severe negative effects on the global economy. Digital solutions for mental health offer relief to the overburdened health care system but would benefit from design approaches geared to increase participant adherence and engagement. Video games offer a rich design ecosphere-ranging from narrative elements usable in therapy, accessible social dynamics, challenging cognitive tasks, to novel assessment approaches and applicability as preventive measures-suggesting their potential to advance digital solutions for mental health. While there is clear potential in video games for mental health, the challenges and opportunities of transferring game design to mental health applications, designing for specific mental illnesses, and integration games for mental health into the clinical context are rarely addressed.

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    • Published in

      cover image ACM Conferences
      CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
      October 2018
      725 pages
      ISBN:9781450359689
      DOI:10.1145/3270316
      • General Chairs:
      • Florian 'Floyd' Mueller,
      • Daniel Johnson,
      • Ben Schouten,
      • Program Chairs:
      • Phoebe O. Toups Dugas,
      • Peta Wyeth

      Copyright © 2018 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 23 October 2018

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      Acceptance Rates

      CHI PLAY '18 Extended Abstracts Paper Acceptance Rate43of123submissions,35%Overall Acceptance Rate421of1,386submissions,30%

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