skip to main content
10.1145/3279778.3281457acmconferencesArticle/Chapter ViewAbstractPublication PagesissConference Proceedingsconference-collections
poster

Practice System for Controlling Cutting Pressure for Paper-cutting

Authors Info & Claims
Published:19 November 2018Publication History

ABSTRACT

We describe a system for paper-cutting with a knife with a blade attached to the tip of the stylus on a drawing display. The purpose of this research is to support controlling cutting pressure for novices. Novices tend to cut paper with an unstable pressure stronger than necessary. Therefore, some instructors teach practicing to control the pressure to novices We have developed a device to support cutting practice by a stylus and drawing display. We measured the difference between pressures of novices and experts. In addition, we developed a system that encourages appropriate pressure based on expert pressure. This system shows the pressure difference between the user and the experts in color and sound. We experimented to compare the effectiveness of the system. As a result, the novices practiced with the system, the range of pressure and variation improved than the existing practice method.

Skip Supplemental Material Section

Supplemental Material

References

  1. J. C. P. Chan, H. Leung, J. K. T. Tang, and T. Komura. 2011. A Virtual Reality Dance Training System Using Motion Capture Technology. IEEE Transactions on Learning Technologies 4, 2 (April 2011), 187--195. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Philo Tan Chua, R. Crivella, B. Daly, Ning Hu, R. Schaaf, D. Ventura, T. Camill, J. Hodgins, and R. Pausch. 2003. Training for physical tasks in virtual environments: Tai Chi. In IEEE Virtual Reality, 2003. Proceedings. 87--94. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Takafumi Higashi and Hideaki Kanai. 2017a. Stylus Knife for Paper-cutting: A System for Controlling a Knife. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA, 2638--2645. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Takafumi Higashi and Hideaki Kanai. 2017b. Tracing Practice System for Developing Paper-Cutting Skills. In Proceedings of the 12th International Conference on Knowledge, Information and Creativity Support System (KICSS '17). Springer Berlin Heidelberg, 173--178.Google ScholarGoogle Scholar
  5. J. Laviole and M. Hachet. 2012. PapARt: Interactive 3D graphics and multi-touch augmented paper for artistic creation. In 2012 IEEE Symposium on 3D User Interfaces (3DUI). 3--6.Google ScholarGoogle Scholar
  6. Alex Limpaecher, Nicolas Feltman, Adrien Treuille, and Michael Cohen. 2013. Real-time Drawing Assistance Through Crowdsourcing. ACM Trans. Graph. 32, 4, Article 54 (July 2013), 8 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Lijuan Liu, Yang Chen, Pinhao Wang, Yizhou Liu, Caowei Zhang, Xuan Li, Cheng Yao, and Fangtian Ying. 2018. Papercut: Digital Fabrication and Design for Paper Cutting. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA, Article LBW078, 6 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Tsutomu Terada Minoru Fujimoto and Masahiko Tsukamotog. 2012. A Dance Training System that Maps Self-Images onto an Instruction Video. In InProceedings of the 5th International Conference on Advances in ComputerHuman Interactions (Achi 2012). 309--314. http://www.thinkmind.org/download.php? articleid=achi_2012_12_30_20280PDFGoogle ScholarGoogle Scholar
  9. Noriaki Muranaka, Takafumi Yamamoto, and Shigeru Imanishi. 2003. A Calligraphy Mastering Support System Using Virtual Reality Technology and its Learning Effects. IEEJ Transactions on Fundamentals and Materials 123, 12 (2003), 1206--1216.Google ScholarGoogle ScholarCross RefCross Ref
  10. Michael Polanyi. 1973. Personal Knowledge-Towards a Post-critical Philosophy. University Of Chicago Press.Google ScholarGoogle Scholar
  11. Alec Rivers, Andrew Adams, and Frédo Durand. 2012. Sculpting by Numbers. ACM Trans. Graph. 31, 6, Article 157 (Nov. 2012), 7 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Masato Soga, Shota Kuriyama, and Hirokazu Taki. 2009. Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form. In Learning by Playing. Game-based Education System Design and Development. Springer Berlin Heidelberg, 109--109. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Ungyeon Yang and Gerard Jounghyun Kim. 2002. Implementation and Evaluation of "Just Follow Me": An Immersive, VR-based, Motion-training System. Presence: Teleoper. Virtual Environ. 11, 3 (June 2002), 304--323. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. A. Zoran, R. Shilkrot, P. Goyal, P. Maes, and J. A. Paradiso. 2014. The Wise Chisel: The Rise of the Smart Handheld Tool. IEEE Pervasive Computing 13, 3 (2014), 48--57.Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. Practice System for Controlling Cutting Pressure for Paper-cutting

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        ISS '18: Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces
        November 2018
        499 pages
        ISBN:9781450356947
        DOI:10.1145/3279778

        Copyright © 2018 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 19 November 2018

        Check for updates

        Qualifiers

        • poster

        Acceptance Rates

        ISS '18 Paper Acceptance Rate28of105submissions,27%Overall Acceptance Rate147of533submissions,28%

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader