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Understanding Visual-Haptic Integration of Avatar Hands Using a Fitts' Law Task in Virtual Reality

Published:08 September 2019Publication History

ABSTRACT

Virtual reality (VR) is becoming more and more ubiquitous to interact with digital content and often requires renderings of avatars as they enable improved spatial localization and high levels of presence. Previous work shows that visual-haptic integration of virtual avatars depends on body ownership and spatial localization in VR. However, there are different conclusions about how and which stimuli of the own appearance are integrated into the own body scheme. In this work, we investigate if systematic changes of model and texture of a users' avatar affect the input performance measured in a two-dimensional Fitts' law target selection task. Interestingly, we found that the throughput remained constant between our conditions and that neither model nor texture of the avatar significantly affected the average duration to complete the task even when participants felt different levels of presence and body ownership. In line with previous work, we found that the illusion of virtual limb-ownership does not necessarily correlate to the degree to which vision and haptics are integrated into the own body scheme. Our work supports findings indicating that body ownership and spatial localization are potentially independent mechanisms in visual-haptic integration.

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        cover image ACM Other conferences
        MuC '19: Proceedings of Mensch und Computer 2019
        September 2019
        863 pages
        ISBN:9781450371988
        DOI:10.1145/3340764

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        • Published: 8 September 2019

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