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Relief texture mapping
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 27th annual conference on Computer graphics and interactive techniques table of contents
Pages: 359 - 368  
Year of Publication: 2000
ISBN:1-58113-208-5
Authors
Manuel M. Oliveira  Computer Science Department, SUNY at Stony Brook, Stony Brook, NY and University of North Carolina at Chapel Hill
Gary Bishop  UNC Department of Computer Science, CB #3175, Sitterson Hall, Chapel Hill, NC and University of North Carolina at Chapel Hill
David McAllister  UNC Department of Computer Science, CB #3175, Sitterson Hall, Chapel Hill, NC and University of North Carolina at Chapel Hill
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 12,   Downloads (12 Months): 159,   Citation Count: 35
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ABSTRACT

We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static or moving, far away or nearby. Our approach is very simple: a relief texture (texture extended with an orthogonal displacement per texel) is mapped onto a polygon using a two-step process: First, it is converted into an ordinary texture using a surprisingly simple 1-D forward transform. The resulting texture is then mapped onto the polygon using standard texture mapping. The 1-D warping functions work in texture coordinates to handle the parallax and visibility changes that result from the 3-D shape of the displacement surface. The subsequent texture-mapping operation handles the transformation from texture to screen coordinates.


REFERENCES

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Fournier, A. Normal Distribution Functions and Multiple Surfaces. Graphics Interface '92 Workshop on Local Illumination. pp. 45-52.
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Grossman, J., Dally, W. Point Sample Rendering. Proceedings of the 9th Eurographics Workshop on Rendering. Vienna, Austria, June 1998. Rendering Techniques '98, Springer-Verlag, pp. 181-192.
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Robertson, P. Fast Perspective Views of Images Using One- Dimensional Operations. IEEE CG&A, vol. 7, pp. 47-56, Feb. 1987.
 
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Sawhney, H. 3D Geometry from Planar Parallax. In IEEE CVPR'94, pages 929-934. IEEE Computer Society, Seattle, Washington, June 1994.
 
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Schaufler, G. Per-Object Image Warping with Layered Impostors. Proceedings of the 9th Eurographics Workshop on Rendering. Vienna, Austria, June 1998. Rendering Techniques '98, Springer-Verlag, pp. 145-156.
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CITED BY  35
 
 
 
 
 
 
 
 
 
 
 
 

Collaborative Colleagues:
Manuel M. Oliveira: colleagues
Gary Bishop: colleagues
David McAllister: colleagues

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