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Terrain simulation using a model of stream erosion

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Published:01 June 1988Publication History
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Abstract

The major process affecting the configuration and evolution of terrain is erosion by flowing water. Landscapes thus reflect the branching patterns of river and stream networks. The network patterns contain information that is characteristic of the landscape's topographic features. It is therefore possible to create an approximation to natural terrain by simulating the erosion of stream networks on an initially uneroded surface. Empirical models of stream erosion were used as a basis for the model presented here. Stream networks of various sizes and shapes are created by the model from a small number of initial parameters. The eroded surface is represented as a surface under tension, using the tension parameter to shape the profiles of valleys created by the stream networks. The model can be used to generate terrain databases for flight simulation and computer animation applications.

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                    cover image ACM SIGGRAPH Computer Graphics
                    ACM SIGGRAPH Computer Graphics  Volume 22, Issue 4
                    Aug. 1988
                    330 pages
                    ISSN:0097-8930
                    DOI:10.1145/378456
                    Issue’s Table of Contents
                    • cover image ACM Conferences
                      SIGGRAPH '88: Proceedings of the 15th annual conference on Computer graphics and interactive techniques
                      August 1988
                      356 pages
                      ISBN:0897912756
                      DOI:10.1145/54852

                    Copyright © 1988 ACM

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                    • Published: 1 June 1988

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