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Interacting at a distance: measuring the performance of laser pointers and other devices
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Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves table of contents
Minneapolis, Minnesota, USA
SESSION: Input Devices table of contents
Pages: 33 - 40  
Year of Publication: 2002
ISBN:1-58113-453-3
Authors
Brad A. Myers  Carnegie Mellon University, Pittsburgh, PA
Rishi Bhatnagar  Carnegie Mellon University, Pittsburgh, PA
Jeffrey Nichols  Carnegie Mellon University, Pittsburgh, PA
Choon Hong Peck  Carnegie Mellon University, Pittsburgh, PA
Dave Kong  Carnegie Mellon University, Pittsburgh, PA
Robert Miller  Carnegie Mellon University, Pittsburgh, PA
A. Chris Long  Carnegie Mellon University, Pittsburgh, PA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 18,   Downloads (12 Months): 144,   Citation Count: 26
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ABSTRACT

It is difficult to interact with computer displays that are across the room. A popular approach is to use laser pointers tracked by a camera, but interaction techniques using laser pointers tend to be imprecise, error-prone, and slow. Although many previous papers discuss laser pointer interaction techniques, none seem to have performed user studies to help inform the design. This paper reports on two studies of laser pointer interactions that answer some of the questions related to interacting with objects using a laser pointer. The first experiment evaluates various parameters of laser pointers. For example, the time to acquire a target is about 1 second, and the jitter due to hand unsteadiness is about ±8 pixels, which can be reduced to about ±2 to ±4 pixels by filtering. We compared 7 different ways to hold various kinds of laser pointers, and found that a laser pointer built into a PalmOS device was the most stable. The second experiment compared 4 different ways to select objects on a large projected display. We found that tapping directly on a wall-size SmartBoard was the fastest and most accurate method, followed by a new interaction technique that copies the area of interest from the big screen to a handheld. Third in speed was the conventional mouse, and the laser pointer came in last, with a time almost twice as long as tapping on the SmartBoard


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Fitts, P.M., "The information capacity of the human motor system in controlling amplitude of movement." Journal of Experimental Psychology, 1954. 47: pp. 381--391.
 
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Horn, G.A.V., "Proxima's new Ovation+ projection panels do up multimedia." Byte (on-line), 1995. http://www.byte.com/art/9501/sec12/art9.htm.
 
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Symbol Technologies, "SPT 1700 Pocketable Computers," 2001. http://www.symbol.com/products/mobile_computers/mobile_palm_pi_hdwr_spt1700.html.
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CITED BY  26
 
 
 
 
 
 
 

Collaborative Colleagues:
Brad A. Myers: colleagues
Rishi Bhatnagar: colleagues
Jeffrey Nichols: colleagues
Choon Hong Peck: colleagues
Dave Kong: colleagues
Robert Miller: colleagues
A. Chris Long: colleagues

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