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ABSTRACT
We argue that object groups and multicast invocations are very useful in the construction of an object based platform for building multi-user applications. We illustrate our argument with reference to three aspects of our design. The first aspect relates to the issue of informing users when other users have altered shared objects. The second aspect concerns the design of an optimistic form of concurrency control for replicas of shared objects. The third aspect is a suggested solution to the problem of distributing capabilities to groups of users. Our conclusion is that, although ordered multicast is essential for some purposes, reliable and even unreliable multicast are also very useful in contexts requiring object group invocations. REFERENCES
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