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ABSTRACT
Blending reality and virtuality, these interfaces let users see each other, along with virtual objects, allowing communication behaviors much more like face-to-face than like screen-based collaboration.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 8
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Tomoyuki Morita , Kenji Mase , Yasushi Hirano , Shoji Kajita, Reciprocal attentive communication in remote meeting with a humanoid robot, Proceedings of the 9th international conference on Multimodal interfaces, November 12-15, 2007, Nagoya, Aichi, Japan
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Jae Yeol Lee , Gue Won Rhee , Dong Woo Seo , Nam Ki Kim, Ubiquitous home simulation using augmented reality, Proceedings of the 2007 annual Conference on International Conference on Computer Engineering and Applications, p.112-116, January 17-19, 2007, Gold Coast, Queensland, Australia
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Michael Tsang , George W. Fitzmaurice , Gordon Kurtenbach , Azam Khan , Bill Buxton, Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display, Proceedings of the 15th annual ACM symposium on User interface software and technology, October 27-30, 2002, Paris, France
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M. Haller , M. Billinghurst , J. Leithinger , D. Leitner , T. Seifried, Coeno: enhancing face-to-face collaboration, Proceedings of the 2005 international conference on Augmented tele-existence, December 05-08, 2005, Christchurch, New Zealand
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