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Image-based 3D photography using opacity hulls

Published:01 July 2002Publication History
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Abstract

We have built a system for acquiring and displaying high quality graphical models of objects that are impossible to scan with traditional scanners. Our system can acquire highly specular and fuzzy materials, such as fur and feathers. The hardware set-up consists of a turntable, two plasma displays, an array of cameras, and a rotating array of directional lights. We use multi-background matting techniques to acquire alpha mattes of the object from multiple viewpoints. The alpha mattes are used to construct an opacity hull. The opacity hull is a new shape representation, defined as the visual hull of the object with view-dependent opacity. It enables visualization of complex object silhouettes and seamless blending of objects into new environments. Our system also supports relighting of objects with arbitrary appearance using surface reflectance fields, a purely image-based appearance representation. Our system is the first to acquire and render surface reflectance fields under varying illumination from arbitrary viewpoints. We have built three generations of digitizers with increasing sophistication. In this paper, we present our results from digitizing hundreds of models.

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              • Published in

                cover image ACM Transactions on Graphics
                ACM Transactions on Graphics  Volume 21, Issue 3
                July 2002
                548 pages
                ISSN:0730-0301
                EISSN:1557-7368
                DOI:10.1145/566654
                Issue’s Table of Contents

                Copyright © 2002 ACM

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 1 July 2002
                Published in tog Volume 21, Issue 3

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