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Case-based tutoring in virtual education environments
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Source Collaborative Virtual Environments archive
Proceedings of the 4th international conference on Collaborative virtual environments table of contents
Bonn, Germany
Pages: 2 - 9  
Year of Publication: 2002
ISBN:1-58113-489-4
Authors
Patrick M. Regan  North Dakota State University, New York, NY
Brian M. Slator  North Dakota State University, Fargo, ND
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGGROUP: ACM Special Interest Group on Supporting Group Work
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Virtual education environments are gaining popularity as tools to enhance student learning. These environments are often used to allow students to experience situations that would be difficult, costly, or impossible in the physical world. North Dakota State University (NDSU) provides students with environments to enhance their understanding of geology (Planet Oit), cellular biology (Virtual Cell), retailing (DollarBay), and history (Blackwood). In order to maximize the learning potential of each individual student, an ideal environment needs to provide customized lessons to that student based on his or her individual performance. One method to address this requirement is the use of case-based reasoning which is used to monitor student performance, track progress throughout an environment, compare the student to other students in the same environment, and create customized tutor dialogs to communicate this information to the student in the form of individual tutor lessons. An example of case-based lesson building software that meets the above requirements can be observed in the current DollarBay retailing environment at NDSU.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Curtis, Pavel. "LambdaMOO Programmer's Manual for LambdaMOO Version 1.8.0p6", Xerox, San Francisco, CA, March 1997.
 
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Palmer, E., NASA Ames, "Case-based Intelligent Tutoring for Pilots", http://human-factors.arc.nasa.gov/projects/ihi/casebased.html.
 
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Regan, Patrick M. "Case-based Tutoring in Virtual Education Environments", Master's Thesis, Computer Science Department, North Dakota State University, Fargo, ND, 2002.
 
5
Slator, Brian M., "Intelligent Tutors in Virtual Worlds", 8th Annual Conference on Intelligent Systems (ICIS-99), Denver, CO, June 24--26, 1999, pp. 124--127.
 
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Slator, Brian M. and Golam Farooque, "The Agents in an Agent-based Economic Simulation Model", Proc. 11th Int. Conf. on Computer Applications in Industry and Engineering (CAINE-98), Las Vegas, NV, November 11--13, 1998, pp. 175--179.
 
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Zelenak, Jozef. "Conversation Construction for Agents in Educational Simulation Environments", Master's Thesis, Computer Science Department, North Dakota State University, Fargo, ND, 1999.


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