| Interaction effects of virtual structures |
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Collaborative Virtual Environments
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Proceedings of the 4th international conference on Collaborative virtual environments
table of contents
Bonn, Germany
Pages: 128 - 134
Year of Publication: 2002
ISBN:1-58113-489-4
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Authors
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Mike Fraser
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University of Nottingham, Jubilee Campus, Nottingham, UK
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Steve Benford
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University of Nottingham, Jubilee Campus, Nottingham, UK
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Downloads (6 Weeks): 9, Downloads (12 Months): 45, Citation Count: 1
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ABSTRACT
Complex Collaborative Virtual Environments (CVEs) are usually partitioned into a structure of discrete or nested graphical objects and spaces. The use of a structure for managing graphics and spaces allows users to perform certain actions. For example, objects can then be picked up and moved around; spaces can be separated into discrete units and individually broadcast to certain users, reducing network bandwidth requirements. However, the effects of providing particular structures on users' interaction have not been investigated. In this paper, we present an analysis of pairs of users interacting in a CVE. Our analysis highlights behaviours that are caused by the simple virtual structures it provides. We derive design issues to be considered when defining the structure of a shared virtual world.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Mike Fraser , Tony Glover , Ivan Vaghi , Steve Benford , Chris Greenhalgh , Jon Hindmarsh , Christian Heath, Revealing the realities of collaborative virtual reality, Proceedings of the third international conference on Collaborative virtual environments, p.29-37, September 2000, San Francisco, California, United States
[doi> 10.1145/351006.351010]
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Fraser, M., Hindmarsh, J., Benford, S. and Heath, C., Representing Multiple Views in Collaborative Virtual Environments, forthcoming.
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Hindmarsh, J., Fraser, M., Heath, C. and Benford, S., Virtually Missing the Point: Configuring CVEs for Object-Focused Interaction, in Collaborative Virtual Environments: Digital Places and Spaces for Interaction, E. Churchill, D. Snowdon and A. Munro (eds.), Springer-Verlag.
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