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Interaction effects of virtual structures
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Source Collaborative Virtual Environments archive
Proceedings of the 4th international conference on Collaborative virtual environments table of contents
Bonn, Germany
Pages: 128 - 134  
Year of Publication: 2002
ISBN:1-58113-489-4
Authors
Mike Fraser  University of Nottingham, Jubilee Campus, Nottingham, UK
Steve Benford  University of Nottingham, Jubilee Campus, Nottingham, UK
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGGROUP: ACM Special Interest Group on Supporting Group Work
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Complex Collaborative Virtual Environments (CVEs) are usually partitioned into a structure of discrete or nested graphical objects and spaces. The use of a structure for managing graphics and spaces allows users to perform certain actions. For example, objects can then be picked up and moved around; spaces can be separated into discrete units and individually broadcast to certain users, reducing network bandwidth requirements. However, the effects of providing particular structures on users' interaction have not been investigated. In this paper, we present an analysis of pairs of users interacting in a CVE. Our analysis highlights behaviours that are caused by the simple virtual structures it provides. We derive design issues to be considered when defining the structure of a shared virtual world.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Fraser, M., Hindmarsh, J., Benford, S. and Heath, C., Representing Multiple Views in Collaborative Virtual Environments, forthcoming.
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Greenhalgh, C. and Benford, S., Virtual Reality Tele-conferencing: Implementation and Experience, in Proc. Fourth European Conference on Computer Supported Cooperative Work (ECSCW'95), Stockholm, Sweden, pp. 165--180, Kluwer.
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Hindmarsh, J., Fraser, M., Heath, C. and Benford, S., Virtually Missing the Point: Configuring CVEs for Object-Focused Interaction, in Collaborative Virtual Environments: Digital Places and Spaces for Interaction, E. Churchill, D. Snowdon and A. Munro (eds.), Springer-Verlag.
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Psathas, G., Conversation Analysis, 1995, Sage.
 
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Robinson, M., Design for Unanticipated Use..., in Proc. Fourth European Conference on Computer Supported Cooperative Work (ECSCW'95), Stockholm, Sweden, pp. 195--210, Kluwer.
 
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Trubshaw, R. and Bartle, R. (1980). Early MUD History, http://www.ludd.luth.se/mud/aber/mud-history.html
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Steve Benford: colleagues

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