ABSTRACT
This paper presents interaction techniques (and the underlying implementations) for putting clothes on a 3D character and manipulating them. The user paints freeform marks on the clothes and corresponding marks on the 3D character; the system then puts the clothes around the body so that corresponding marks match. Internally, the system grows the clothes on the body surface around the marks while maintaining basic cloth constraints via simple relaxation steps. The entire computation takes a few seconds. After that, the user can adjust the placement of the clothes by an enhanced dragging operation. Unlike standard dragging where the user moves a set of vertices in a single direction in 3D space, our dragging operation moves the cloth along the body surface to make possible more flexible operations. The user can apply pushpins to fix certain cloth points during dragging. The techniques are ideal for specifying an initial cloth configuration before applying a more sophisticated cloth simulation.
Supplemental Material
- Asahi AGMS, www.agms.co.jpGoogle Scholar
- D. Baraff and A. Witkin. Large steps in cloth simulation. SIGGRAPH 98 Conference Proceedings, pages 43-4, 1998. Google ScholarDigital Library
- D. Baraff, PIXAR. Personal communication, 2001.Google Scholar
- T. Beier and S. Neely. Feature-based image metamorphosis. SIGGRAPH 92 Conference Proceedings, pages 35-42, 1992. Google ScholarDigital Library
- D.E. Breen, D.H. House, and M.J. Wozny. Predicting the drape of woven cloth using interacting particles. SIGGRAPH 94 Conference Proceedings, pages 365-72, 1994. Google ScholarDigital Library
- M. Carignan, Y. Yang, N. Magnenat-Thalmann, and D. Thalmann. Dressing animated synthetic actors with complex deformable clothes. SIGGRAPH 92 Conference Proceedings, pages 99-104, 1992. Google ScholarDigital Library
- F. Dachille IX, J. El-Sana, H. Qin and Arie E. Kaufman. Haptic sculpting of dynamic surfaces. Proc. of Interactive 3D Graphics 1999, pages 103-110, 1999. Google ScholarDigital Library
- M. Desbrun, P. Schroder, and A. Barr. Interactive animation of structured deformable objects. Proc. of Graphics Interface '99, pages 1-8, 1999. Google ScholarDigital Library
- DressingSim, www.dressingsim.comGoogle Scholar
- Gerber Technologies, www.gerbertechnology.comGoogle Scholar
- T. Igarashi and D. Cosgrove. Adaptive unwrapping for interactive texture painting. Proc. of Interactive 3D Graphics 2001, pages 209-216, 2001. Google ScholarDigital Library
- T. Igarashi, S. Matsuoka, and H. Tanaka. Teddy: A sketching interface for 3D freeform design. SIGGRAPH 99 Conference Proceedings, pages 409-416, 1999. Google ScholarDigital Library
- S. Hadap, E. Bangerter, P. Volino, N. Magnenat-Thalmann. Animating wrinkles on clothes. Proc. of the Conference of Visualization '99, pages 175-182, 1999. Google ScholarDigital Library
- D. House and D. Breen. Cloth Modeling and Animation. AK Peters, 2000. Google ScholarDigital Library
- J. Hultquist. A virtual trackball. Graphics Gems (ed. A. Glassner). Academic Press, pages 462-463, 1990. Google ScholarDigital Library
- L. Kobbelt, √3 subdivision, SIGGRAPH 2000 Conference Proceedings, pages 103-112, 2000. Google ScholarDigital Library
- Lectra, www.lectra.comGoogle Scholar
- H. Malan, Righthemisphere Inc. Personal communication, 2001.Google Scholar
- L. Markosian, J.M. Cohen, T. Crulli and J.F. Hughes. Skin: a constructive approach to modeling free-form shapes. SIGGRAPH 99 Conference Proceedings, pages 393-400, 1999. Google ScholarDigital Library
- Maya Cloth, www.aliaswavefront.comGoogle Scholar
- J.R. Shewchuk. Triangle: engineering a 2D quality mesh generator and Delaunay triangulator. First Workshop on Applied Comp. Geometry Proc., pages 124-133, 1996. Google ScholarDigital Library
- 3ds MAX, www.ktx.comGoogle Scholar
- P. Volino, N. Magnenat-Thalmann, Virtual Clothing Theory and Practice, Springer-Verlag, 2000.Google Scholar
- J. Weil. The synthesis of cloth objects. Computer Graphics (Proc. of SIGGRAPH), Vol. 20, No. 4, pages 49-53, 1986. Google ScholarDigital Library
- R.C. Zeleznik, K.P. Herndon, and J.F. Hughes. SKETCH: an interface for sketching 3d scenes. SIGGRAPH 96 Conference Proceedings, pages 163-170, 1996. Google ScholarDigital Library
Index Terms
- Clothing manipulation
Recommendations
Clothing manipulation
SIGGRAPH '07: ACM SIGGRAPH 2007 coursesThis paper presents interaction techniques (and the underlying implementations) for putting clothes on a 3D character and manipulating them. The user paints freeform marks on the clothes and corresponding marks on the 3D character; the system then puts ...
Clothing manipulation
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesThis paper presents interaction techniques (and the underlying implementations) for putting clothes on a 3D character and manipulating them. The user paints freeform marks on the clothes and corresponding marks on the 3D character; the system then puts ...
TightCap: 3D Human Shape Capture with Clothing Tightness Field
In this article, we present TightCap, a data-driven scheme to capture both the human shape and dressed garments accurately with only a single three-dimensional (3D) human scan, which enables numerous applications such as virtual try-on, biometrics, and ...
Comments