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Imagining and experiencing in design, the role of performances
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Source ACM International Conference Proceeding Series; Vol. 31 archive
Proceedings of the second Nordic conference on Human-computer interaction table of contents
Aarhus, Denmark
SESSION: Papers table of contents
Pages: 167 - 176  
Year of Publication: 2002
ISBN:1-58113-616-1
Authors
Giulio Iacucci  University of Oulu, PL
Carlo Iacucci  Division of Informatics, University of Edinburgh, Scotland, UK
Kari Kuutti  University of Oulu, PL
Sponsors
ACM: Association for Computing Machinery
: Centre for Human-Machine Interaction
: IT University of Copenhagen
: Sveriges Tvarvetenskapliga Intresseforening For Manniska-Datorinteraktion
: Arhus Kommune
AIAS : Alexandra Instituttet A/S
: Arhus Amt
: Centre for Pervasive Computing
UAARHUS : University of Aarhus
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 2,   Downloads (12 Months): 99,   Citation Count: 11
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ABSTRACT

Several works have been published describing group performances to experience ideas during early design phases. Beyond practical accounts, performances have been poorly considered in the design literature. By analysing some of these works along with ours, we have inferred three roles of performance in the design of interactive systems: exploring, communicating, and testing. Starting from this categorization we discuss concepts that might be useful for a deeper understanding of the role of performances: the creation of a fictional space, the role of imagination, and interactional creativity.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  11
 
 
 

Collaborative Colleagues:
Giulio Iacucci: colleagues
Carlo Iacucci: colleagues
Kari Kuutti: colleagues

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