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ABSTRACT
Several works have been published describing group performances to experience ideas during early design phases. Beyond practical accounts, performances have been poorly considered in the design literature. By analysing some of these works along with ours, we have inferred three roles of performance in the design of interactive systems: exploring, communicating, and testing. Starting from this categorization we discuss concepts that might be useful for a deeper understanding of the role of performances: the creation of a fictional space, the role of imagination, and interactional creativity.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 11
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Ron Wakkary , Madison Poon , Leah Maestri , Travis Kirton , Corey Julihn , Ryan Betts, How informances can be used in design ethnography, CHI '07 extended abstracts on Human factors in computing systems, April 28-May 03, 2007, San Jose, CA, USA
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Madelene Lindström , Anna Ståhl , Kristina Höök , Petra Sundström , Jarmo Laaksolathi , Marco Combetto , Alex Taylor , Roberto Bresin, Affective diary: designing for bodily expressiveness and self-reflection, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Minna Isomursu , Kari Kuutti , Soili Väinämö, Experience clip: method for user participation and evaluation of mobile concepts, Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices, July 27-31, 2004, Toronto, Ontario, Canada
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Catriona Macaulay , Giulio Jacucci , Shaleph O'Neill , Tomi Kankaineen , Morna Simpson, Editorial: The emerging roles of performance within HCI and interaction design, Interacting with Computers, v.18 n.5, p.942-955, September, 2006
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