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Selective quality rendering by exploiting human inattentional blindness: looking but not seeing

Published:11 November 2002Publication History

ABSTRACT

There are two major influences on human visual attention: bottom-up and top-down processing. Bottom-up processing is the automatic direction of gaze to lively or colourful objects as determined by low-level vision. In contrast, top-down processing is consciously directed attention in the pursuit of predetermined goals or tasks. Previous work in perception-based rendering has exploited bottom-up visual attention to control detail (and therefore time) spent on rendering parts of a scene. In this paper, we demonstrate the principle of Inattentional Blindness, a major side effect of top-down processing, where portions of the scene unrelated to the specific task go unnoticed. In our experiment, we showed a pair of animations rendered at different quality levels to 160 subjects, and then asked if they noticed a change. We instructed half the subjects to simply watch our animation, while the other half performed a specific task during the animation.When parts of the scene, outside the focus of this task, were rendered at lower quality, almost none of the task-directed subjects noticed, whereas the difference was clearly visible to the control group. Our results clearly show that top-down visual processing can be exploited to reduce rendering times substantially without compromising perceived visual quality in interactive tasks.

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              cover image ACM Conferences
              VRST '02: Proceedings of the ACM symposium on Virtual reality software and technology
              November 2002
              232 pages
              ISBN:1581135300
              DOI:10.1145/585740

              Copyright © 2002 ACM

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              • Published: 11 November 2002

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              VRST '02 Paper Acceptance Rate26of105submissions,25%Overall Acceptance Rate66of254submissions,26%

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