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Creating assemblies:: aboard the Ghost Ship

Published: 16 November 2002 Publication History

Abstract

This paper examines the use of an interactive artwork that was designed by members of the research team and exhibited at the Sculpture, Objects and Functional Art (SOFA) Exposition in Chicago, USA. The paper uses audio-visual recordings of interaction with and around the work to consider how people encounter and make sense of an assembly of traditional objects and video technologies. The analysis of action and interaction is used to develop a series of 'design sensitivities' to inform the development of technological assemblies to engender informal interaction and sociability in museums and galleries.

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Büscher, M. et al. 'He's behind you': The experience of presence in shared virtual environments. In E. Churchill et al. (eds.) Collaborative Virtual Environments. London: Springer Verlag, 2001, 77--98.
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Ciolfi, L., Bannon, L. & Fernströöm, M. Envisioning & Evaluating "Out-of-Storage" Solutions. Proceedings of ICHIM01 (2001), 595--607.
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Coatts, M. Jason Cleverly and the Ghost Ship. In Sculpture Objects and Functional Art 2001 Catlog. Chicago: Expressions of Culture, Inc., 2001, 28--31.
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Heath, C. et al. Crafting Participation: Designing ecologies, configuring experience. Visual Communication, 1, 1, 2002, 9--34.
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Heath, C., Hindmarsh, J. & vom Lehn, D. The museum as an ecology of participation. WIT Working Paper, forthcoming.
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Hemmings, T. et al. Task, Talk and Closure: Situated learning & the use of an 'interactive' museum artefact. In Hester, S. & Francis, D. (eds.) Local Educational Order. Amsterdam: Benjamins, 2000, 223--244.
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Hindmarsh, J. (ed.) Interaction as a Public Phenomenon. SHAPE Deliverable 2.1, 2001.
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Hindmarsh, J. & Pilnick, A. The Tacit Order of Teamwork: Collaboration and embodied conduct in anaesthesia. The Sociological Quarterly, 43, 2, 2002, 139--164.
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Jancke, G. et al. Linking Public Spaces: Technical and Social Issues, Proc. CHI 2001, 530--537.
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Luff, P., Hindmarsh, J. & Heath, C. (eds.) Workplace Studies. Cambridge: CUP, 2000.
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Semper, R. Designing Hybrid Environments: Integrating Media Space into Exhibition Space. In S. Thomas & A. Mintz (eds.) The Virtual and The Real: Media in the Museum. Washington: AAM, 1998, 119--128.
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Tollmar, K. et al. VideoCafe: Virtual Espresso-Cafes and Semi-Located Communities. CID Report, 1999.
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vom Lehn, D. & Heath, C. Touch Screens and Visitor Behaviour. WIT Working Paper, 2001.
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vom Lehn, D., Heath, C. & Hindmarsh, J. Exhibiting Interaction: Conduct and collaboration in museums and galleries. Symbolic Interaction, 24, 2001, 189--216.
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cover image ACM Conferences
CSCW '02: Proceedings of the 2002 ACM conference on Computer supported cooperative work
November 2002
396 pages
ISBN:1581135602
DOI:10.1145/587078
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 16 November 2002

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Author Tags

  1. ethnography
  2. interaction
  3. museums
  4. video

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CSCW02
CSCW02: Computer Supported Cooperative Work
November 16 - 20, 2002
Louisiana, New Orleans, USA

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CSCW '02 Paper Acceptance Rate 39 of 193 submissions, 20%;
Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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Cited By

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  • (2023)Art Critique by Other MeansProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596069(343-352)Online publication date: 10-Jul-2023
  • (2021)Open Data Settings: A Conceptual Framework Explored Through the Map Room ProjectProceedings of the ACM on Human-Computer Interaction10.1145/34795015:CSCW2(1-24)Online publication date: 18-Oct-2021
  • (2020)What’s in an Ecology? A Review of Artifact, Communicative, Device and Information EcologiesProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420185(1-14)Online publication date: 25-Oct-2020
  • (2019)Human-Computer Interactions in MuseumsSynthesis Lectures on Human-Centered Informatics10.2200/S00901ED1V01Y201902HCI04212:2(i-153)Online publication date: 11-Apr-2019
  • (2019)A Comparative Evaluation of Techniques for Sharing AR Experiences in MuseumsProceedings of the ACM on Human-Computer Interaction10.1145/33592263:CSCW(1-20)Online publication date: 7-Nov-2019
  • (2017)Supporting Cultural Heritage Professionals Adopting and Shaping Interactive Technologies in MuseumsProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064753(221-232)Online publication date: 10-Jun-2017
  • (2016)Building Mood, Building CommunityProceedings of the 2016 ACM International Conference on Supporting Group Work10.1145/2957276.2957291(201-212)Online publication date: 13-Nov-2016
  • (2015)From in the wild to in vivoProceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/2785830.2785883(494-503)Online publication date: 24-Aug-2015
  • (2015)Ethnography, Ethnomethodology and DesignDeconstructing Ethnography10.1007/978-3-319-21954-7_7(133-155)Online publication date: 2015
  • (2014)Designing the Interactions in the MuseumInternational Studies of Management & Organization10.2753/IMO0020-882542020342:2(43-56)Online publication date: 8-Dec-2014
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