ABSTRACT
Children enjoy interactive museum experiences, fun houses, and amusement parks, but children are not the authors of these immersive storytelling experiences. They are merely the audience or participants in an environment built by adults. We believe an important educational opportunity is being overlooked. Therefore, we have developed what we call a StoryKit that enables children to be authors, builders, and artists of their own StoryRooms, room-sized immersive experiences. Funware, hardware, and physical software are the three components that make up the StoryKit. In this paper and accompanying video, we describe the StoryKit technologies, our most recent advances in the technology, and how children create a StoryRoom by using the StoryKit.
Supplemental Material
- Alborzi H., Druin A., Montemayor J., Sherman L., Taxen G., Best J., Hammer J., Kruskal A., Lal A., Plaisant Schwenn T., Sumida L., Wagner R., Hendler J. Designing StoryRooms: Interactive Storytelling Spaces for Children, in Proceedings of DIS 2000 (Brooklyn NY, Aug. 2000), ACM Press, 94-104. Google ScholarDigital Library
- Druin A. Cooperative Inquiry: Developing New Technologies for Children with Children, in Proceedings of CHI '99 (Pittsburgh PA, May 1999), ACM Press, 529-599. Google ScholarDigital Library
- Papert, S. Mindstorms: Children, Computers and Powerful ideas. New York: Basic Books. Google ScholarDigital Library
- Report to the President (1997). Published by President's Committee of Advisors on Science and Technology.Google Scholar
Index Terms
- StoryKit: tools for children to build room-sized interactive experiences
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